Ridcully70 -> A few question (5/15/2018 8:19:04 AM)
|
I got UV in the early 2000s but I only recently managed to get round to playing it! The interface is pretty intuituve and the manual is mercifully clear and succinnt. [&o] So I'v been playing the big campaign game after playing some of the shorter scenarios and I still have a few things I'd like clarified What is the point of the beaches? I know some can be expanded to a very small airfield and port, but you could only build a airfield that would aupport fighters , fighter bombers etc. it would be insane to put B 17s on a size 1 airfield. Most beaches can't be expanded, and their victory point value is so low it seems almost pointless to capture them- or is it? What is the point of disbanding and withdrawing a unit? there a couple of AA units in the game that always seem to have 0 supply. They're in the same hex as their HQ and there is no shortage of supply in that hex, yet their supply always seems to be 0! I just don't get it. is this a bug? are they still effective as they are? Does AA affect the entire hex they're in? For example if I have AA units in Port Moresby and Japanese bombers attack cargo ships at dock will the AA attack them, or does the AA only defend units that share the same HQ as it?
|
|
|
|