jjdenver -> RE: Desert War: Why Didn't You Buy? (9/21/2018 12:23:29 AM)
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ORIGINAL: Okayrun3254 I am curious. What sort of "campaign" is expected? Are there any other solid games at this scale and time period that offer a "campaign"? Lack of campaign is also a big decision factor for me in any game. But I think I'd buy a game that made the scale/stacking and possibly interface level improvements from this developer just to get the battles. I always prefer campaigns but I remember really enjoying the operational level scenarios that Atomic Games Operation Crusader included. Those were not small scale - they covered large battles that were very interesting but at a playable scale (# of units to manage was high but not ridiculous). I also played some even larger scenarios in Atomic Games Stalingrad game including the monster full campaign scenario (just 1 scenario but covered a huge map and long timeline. It was large but you could build up to it by playing some smaller scenarios that simulated just some parts of the full campaign scenario, and unit stacks never became too much of a burden iirc. Anyway on to campaign. I think there are 2(?) basic types of campaigns that could be included: 1) chained scenarios with some carry-over effect and branching a la panzer general. This can be accomplished by letting units (slowly!!) accumulate experience, by giving some currency for achievements during the previous battles and the currency can be spent to mildly improve your situation in the next battle (i.e. extra air support, or an extra regiment of artillery, etc), or in other ways. 2) A large "campaign" single scenario that covers the full timeline of all the small scenarios and the full map area. This is of think harder for developers to play balance and get right since there will be various events (reinforcements or negative effects triggered by player actions in game). For example if an airfield is taken maybe air missions are reduced, or if a rail station is captured supply is harder to distribute, or if a port is captured enemy supply might be easier, etc etc. In any case I hope the next game can include some campaign(s) since I think I'd enjoy it and so would most players. Campaigns is one of the main reasons for the popularity of panzer general imo. The tactical battles aren't really very awesome and imo the campaign design is kinda stupid (why are there an infinite number of polish tanks rolling at the germans in a scenario for example) but have a bigger/longer picture to consider while playing the tactical battles.
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