SirAndrew -> RE: Cargo Tutorial (6/13/2018 2:43:12 PM)
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Hello everyone! Sorry for answering so late, RL got in the middle and I've been busy for the past weeks. @Selchu: That happens to me too. Every time I download something from the workshop, I have to manually copy the file to the desired location. Steam will download to: C:\Program Files\Steam\steamapps\workshop\content\"Numerical Folder" You can have the folders ordered by date to find out the one you need. Then copy the .scen files to: C:\Program Files\Steam\steamapps\common\Command Modern Air Naval Operations\Scenarios\"Scenario Folder name" @dave: Thank you very much sir! [:)] Regarding the LCACs, I have noticed that with a large landing zone that may happen. To avoid complicating the tutorial with too many missions (and to show players how the game will automatically assign troops and vehicles to the different transport units), I decided to have a single area for both naval and air landings in the south of Sicily. We have a say here that this is a "short blanket" problem, if you try to cover a problem, another will be left uncovered! [:D] @michaelm75au: I must really, really thank you very much for the troubleshooting! It's good to know I wasn't doing something wrong with LCVP and LCMs! I spent a lot of time trying to add and remove them so that they will fit in the proper slot in the Editor, but they kept being mixed when loading the scenario. Do you have them sitting in the proper dock at scenario start? I don't know if a fix is possible by the devs, but it's only a minor issue so IMHO they shouldn't spend time on that! Regarding the launch of LCM/LCVPs, I've tried moving the ships closer to the shore, but with no effect. The distance should be ok, they should be able to do the round trip from the current position. Maybe that was connected with the previous issue, with one LCM assigned to the mission being in the LCVP davits and not able to load, and that stopping the mission. [&:] Great catch with the LCM-8! They should be able to swim ashore (and I know other authors had the same issue), but that's a good workaround! Again, thank you very much Michael!! [;)] @Nimrod: Not uploaded yet, but may happen soon! [;)] @AndrewJ: Yes, the units always spawn together. That happens even with different units, for example if you have 2 infantry sections and one FAC with laser pointer. They will spawn as a single unit with 2 infantry mounts and a laser pointer. I think it's rooted in the game code, and even with micromanaging you can't do differently, so as far as I know you can't get independent units. @SeaQueen: There are two Italian air bases (one south of Sicily, the other on the west end of Sicily) with C-130s and helicopters and you can use them to parachute infantry and sling-load vehicles to the launch zone. There is also a NH-90 that should be used to pick up a few infantry units that acted as advanced recon and bring them home. Moving things between airbases should be an interesting addition, but it's still limited to people and vehicles. It would be great to have munitions transportable between bases! Greetings Andrea
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