RE: 4 player game (Full Version)

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Mayhemizer_slith -> RE: 4 player game (11/1/2018 3:58:16 PM)

Found picture, east med is empty.

No interception.




Orm -> RE: 4 player game (11/1/2018 4:01:50 PM)

quote:

ORIGINAL: Mayhemizer

Do we have any ships on east med?

No ships in East Med.

Edit: I should remember that I am always to late. [:)]




Orm -> RE: 4 player game (11/1/2018 5:07:55 PM)

A break is unfortunately needed. I hope to be able to be back in 4 hours.




Orm -> RE: 4 player game (11/1/2018 5:10:27 PM)

Although while I am away, Allies can ponder on this.

The two Italian cruisers continue to the 4-box in the East Med.

The two cruisers in the Italian coast are lowered to the 0-box.

One Italian CP leave port and enter the Italian Coast. Will the CW SUB intercept the CP?




Mayhemizer_slith -> RE: 4 player game (11/1/2018 6:22:38 PM)

CW intercept.




jjdenver -> RE: 4 player game (11/2/2018 12:28:30 PM)

No intercept of the CA please. :)




Mayhemizer_slith -> RE: 4 player game (11/2/2018 1:05:16 PM)

No to CA but yes to CP.




Orm -> RE: 4 player game (11/3/2018 8:11:19 AM)

The intercept roll was a 7 and the interception failed. The CP continue to the East Med.




Orm -> RE: 4 player game (11/3/2018 8:59:52 AM)

Italy send 2 cruisers to the 4-box of the Italian Coast.

One Italian submarine sail to the 0-box of the East Coast.

Three sea areas are up for combat. The Italian coast is declined.

[image]local://upfiles/29130/C1DF9912500645A7B24E9B0372D00767.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Naval Combat




Orm -> RE: 4 player game (11/3/2018 9:07:09 AM)

Italy activates the Western Mediterranean first. Axis decline to add any more air to the sea area. Will Allies add any aircraft?

CW can send a FTR2 to the 0-box.
France can send one FTR2 to the 0-box, and one LND3 to the 1-box, or the 2-box if using extended range.

Any takers?

[image]local://upfiles/29130/654DAD9D1E9545FE9E30D87703B73123.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Naval Combat




Mayhemizer_slith -> RE: 4 player game (11/3/2018 9:28:42 AM)

CW sends fighter to box 0. No other planes.




Orm -> RE: 4 player game (11/3/2018 11:55:44 AM)

[:D]

Not even close to combat in the West Med. Both sides rolled 10.




Orm -> RE: 4 player game (11/3/2018 11:56:56 AM)

Italy initiates a search after the convoy in the East Coast. The SUB is included.




Orm -> RE: 4 player game (11/3/2018 12:06:02 PM)

Neither side found in the East Coast. Dies rolled was 6 and 10.

Will Allies activate combat in the Italian Coast? And if they do search, will France include their bomber on extended range? I think it can reach the 1-box on extended range.

Edit: And will the SUB be included?

[image]local://upfiles/29130/C46EBBD2CD9D41AA9B0EEBBBA00AAE90.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Naval Combat




Mayhemizer_slith -> RE: 4 player game (11/3/2018 12:24:00 PM)

CW initiates combat, no planes. Sub is included.




Orm -> RE: 4 player game (11/3/2018 12:30:43 PM)

CW finds. *sigh*

Only the 0-box included?

[image]local://upfiles/29130/1D9A4C19AC314099BDB239404643DFE1.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Naval Combat




Mayhemizer_slith -> RE: 4 player game (11/3/2018 12:33:32 PM)

0 box only.

Do we have enough points to sink CP and negate own damage?

If yes, CW sub stay but is not inluded next round.




Orm -> RE: 4 player game (11/3/2018 12:38:06 PM)

Yes, 4 surprise points negates the damage suffered. 2 more surprise points and the CP is sunk. The last 2 surprise points have no effect.




Mayhemizer_slith -> RE: 4 player game (11/3/2018 1:08:54 PM)

Sounds good.




Orm -> RE: 4 player game (11/3/2018 1:14:22 PM)

The Italian CP is sunk.

No strategic bombing.

Germany, and Italy, launch 4 ground strikes versus the Paris area. See picture.

[image]local://upfiles/29130/80F128F0953A473D836385D5B345C8BE.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Ground Strike




Orm -> RE: 4 player game (11/3/2018 1:24:35 PM)

The first Stuka disrupt all the defenders.

[image]local://upfiles/29130/5F4825D0B7E6441DB6EAC0E57D36E502.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Ground Strike




Orm -> RE: 4 player game (11/3/2018 1:25:57 PM)

The second Stuka disrupt all the Paris defenders. The Italians didn't even need to drop their load.

[image]local://upfiles/29130/D362339CE3A04BA6B79F4AAE3F6A03B7.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Ground Strike




Orm -> RE: 4 player game (11/3/2018 1:26:59 PM)

Even the Dornier managed to disrupt one defender.

[image]local://upfiles/29130/9316F2433CEE47568C4D35EC6ADBBF3F.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Ground Strike




Orm -> RE: 4 player game (11/3/2018 1:28:01 PM)

Time for some errands. I hope to be able to continue in a couple of hours.




Mayhemizer_slith -> RE: 4 player game (11/3/2018 5:06:45 PM)

quote:

The second Stuka disrupt all the Paris defenders. The Italians didn't even need to drop their load


Italians hit countryside vineyards. Why would they do that? For being pure evil or knowing French make better red wine? Either way troops in Paris will fight with fury!




Orm -> RE: 4 player game (11/3/2018 5:17:20 PM)

Jul/Aug '40
Impulse #3 (Axis)

Japan rail the CAV in Canton to Harbin. Germany rail one GARR from France to Denmark.

Land moves:

Japan:
The 8-3 INF advance one hex NW towards Chungking.
The 6-4 INF in Haichow advance three hexes west.

Germany:
The army in France concentrate on Paris.

Debark:
Japan land one GARR in Tientsin.




Orm -> RE: 4 player game (11/3/2018 5:19:42 PM)

7th Para Division is ordered to lead the assault on Paris. They load up into their Ju 52s and make a drop on Paris.

[image]local://upfiles/29130/BB3B49F7A4704C278D2DB88A61C2FD16.jpg[/image]




Orm -> RE: 4 player game (11/3/2018 5:24:51 PM)

The German combat ENG assist in breaching the defences. (The ENG uses its combat bonus vs factory city)

Currently Germany has 54 land factors attacking Paris.

France has 15 factors defending Paris.

Will France add the 3 strength notional to the Paris defence?

[image]local://upfiles/29130/944270BFD9864D358C139E969766E29A.jpg[/image]
Picture from Jul/Aug '40 Impulse #3 (Axis) - Land Combat




Mayhemizer_slith -> RE: 4 player game (11/3/2018 5:27:15 PM)

How many points Germany can use ground support?




Orm -> RE: 4 player game (11/3/2018 5:31:18 PM)

Germany can add 14 points in offensive air support.

Germany also has an AA included in the attack that might affect clearing defensive bombers...




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