RE: 4 player game (Full Version)

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Orm -> RE: 4 player game (5/30/2018 6:24:51 PM)

France rolls an 8 for the surprise roll. This gives Italy 11 surprise points and they use 4 to negate the AA fire.

[image]local://upfiles/29130/F420C962AF09427589253286979EABE5.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike




Orm -> RE: 4 player game (5/30/2018 6:28:21 PM)

The remaining points are used to increase the damage.

The first result, the 'X', will go on the CV. Which target will France select for the next result? The first 'D'.

[image]local://upfiles/29130/AB384350614A4AA69C70F22B424C4C13.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike




Mayhemizer_slith -> RE: 4 player game (5/30/2018 6:30:22 PM)

BB Strasbourg takes D. A on any damaged ship.




Orm -> RE: 4 player game (5/30/2018 6:33:10 PM)

The French carrier is sunk.

[image]local://upfiles/29130/ECA2EE763E2B450FAB9A1B8B9040734C.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike




Orm -> RE: 4 player game (5/30/2018 6:38:51 PM)

Strasbourg saved the damage and becomes disorganized. (A 10 was rolled but I accidently moved on with the 6 rolled by the program. Since the result remains the same I do not go back to change it.)

No damaged ships to put aborts on.




Orm -> RE: 4 player game (5/30/2018 6:44:10 PM)

The transporter is damaged.

[image]local://upfiles/29130/F130E53BDF844F849C1204E68C60BD93.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike




Orm -> RE: 4 player game (5/30/2018 6:50:01 PM)

Allies has one ship to select the 'A' result for.




Mayhemizer_slith -> RE: 4 player game (5/30/2018 6:51:44 PM)

BB Dunkerque takes A




Orm -> RE: 4 player game (5/30/2018 6:58:24 PM)

The final result of the port strike.

[image]local://upfiles/29130/384E28EC09FD479AA448243C63E2E165.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike




Orm -> RE: 4 player game (5/30/2018 7:07:53 PM)

There will be a break in the action here. I have orders from peskpesk, but there is a ambiguity in them and I am not sure on how to proceed. I will continue once I have had contact with him. Unless, of course, the hour is to late.




Orm -> RE: 4 player game (5/30/2018 8:09:55 PM)

Right, the ambiguity has been fixed. But mostly it was me being to tired to figure it out. Therefore I will retire for the night. I hope to be able to continue tomorrow.




Pacetti -> RE: 4 player game (5/30/2018 8:37:17 PM)

Good night.




Orm -> RE: 4 player game (5/31/2018 4:05:54 PM)

Italy send one fighter to the 0-box of the Western Mediterranean.

Naval movement:
Japan:
3 TRS and 1 AMPH is sent from Japan to South China Sea. They are loaded with 1 ENG, 1 AA, 1 HQI, and 2 MAR. The fleet is escorted by 2 cruisers.

Italy:
The cruiser San Giorgio embark one infantry division and sail to the 3-box of the Western Mediterranean.

Naval Combat:
Two sea areas are up for combat.

[image]local://upfiles/29130/A1BC7CC867044626B5A46939FF8FB5B1.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Naval Combat




Orm -> RE: 4 player game (5/31/2018 4:15:02 PM)

Sep/Oct '39
Impulse #3 (Axis)

Italy begins to search in Cape St. Vincent. The submarine is included in the combat.




Orm -> RE: 4 player game (5/31/2018 4:20:21 PM)

Sep/Oct '39
Impulse #3 (Axis)

Italy rolls 10 for their search roll, while Allies roll 7. No combat.

Italy will try their luck in the West Med as well.

Edit: No additional air is sent to the sea area.




Orm -> RE: 4 player game (5/31/2018 4:24:21 PM)

Sep/Oct '39
Impulse #3 (Axis)

No luck in the Western Mediterranean either. This time the rolls were reversed. 7 for Axis and 10 for Allies. Those rolls would have been nice for land combat rolls instead. Not that I am complaining.




Orm -> RE: 4 player game (5/31/2018 4:36:53 PM)

No strategic bombing. No Ground Strikes. No rail movement.

A German Coprs begins the invasion of Denmark by marching across entire Jutland and reaches Frederikshavn and the Danish fleet based their. The Corps captures one cruiser and one convoy point. The remaining Danish fleet, one CA and one CP, flee the port for safety in Great Britain.

To what port will the Danish ships sail? (Liverpool is not allowed)

[image]local://upfiles/29130/69F884FC3E8344B89BFA7D1D408BAB8F.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Movement




Pacetti -> RE: 4 player game (5/31/2018 5:01:26 PM)

Belfast, please.




Orm -> RE: 4 player game (6/1/2018 3:46:30 PM)

Land movement continued:

Germany:
1st Division capture Copenhagen.
The forces in Poland concentrate on Lodz.
The Heavy anti-aircraft battery in Stettin relocate to Hamburg.

Italy:
Forces from Eritrea advance into Anglo-Egyptian Sudan and close in on Khartoum.

Japan:
Osaka MIL moves one hex SE

Debark:
One Japanese MAR land on Hainan.
Yamamoto land in Canton.

Invasion:
Italy invades in Tunisia with one Division.

Land Combat Declaration:

The Italian invading force fights itself inland in the mountains just west of Tunis.
The German first engineer leads the assault on Lodz.

Land Combat:
The invasion is automatic whether the notional is included, or not. Therefore I decide that it is not included.

[image]local://upfiles/29130/896A7FFBC1E24C6C9503476D8B118628.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat




Orm -> RE: 4 player game (6/1/2018 3:54:55 PM)

The German 7:1 +3 attack is a success regardless on what is rolled on the die. See combat table in picture below. Therefore I do not bother using the die roller and just put in the worst possible result for the attacker. If you wish I can go back and use the die roller.

[image]local://upfiles/29130/2B84DEDAC20C4AA0ABA825B939A24F99.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat




Orm -> RE: 4 player game (6/1/2018 3:58:09 PM)

Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat

[image]local://upfiles/29130/05B5CE2BA1EA4C9BBDCE19C139DA6D23.jpg[/image]




Orm -> RE: 4 player game (6/1/2018 4:16:50 PM)

Air Rebase:
Germany:
The two fighters on the West Front switch places.
The bomber on the Polish border is rebased to Aarhus.
The FTR3 is rebased a couble of hexes North, to the North Sea coast.

No reorganization.

[image]local://upfiles/29130/743A759DA20340EA863DB9C5D743677F.jpg[/image]
Picture from Sep/Oct '39 Impulse #3 (Axis) - HQ reorganization




Pacetti -> RE: 4 player game (6/3/2018 9:24:38 AM)

Hello mates.

There has been no DOW, nor special actions.

France has take naval; Nat. China, land; URSS, USA and CW comb.

France has sent his sub to Italian Cost, and 2BB and 3CA to W. Med.

CW has sent 1 CA to E. Med, and his Home Fleet to North Sea, with some passengers.

Now we are trying to start combat in some sea áreas.

Letīs start with E. Med. I donīt see any italian plane could go to E. Med, but I prefer to ask.

[image]local://upfiles/54259/0724696698BA4CFEA76F1972B051D41A.jpg[/image]




Pacetti -> RE: 4 player game (6/3/2018 9:25:42 AM)

Italy before naval combat.

[image]local://upfiles/54259/0E94A61BEEB2493C8A5C07AF829B3E79.jpg[/image]




peskpesk -> RE: 4 player game (6/3/2018 9:51:21 AM)

Hi!

To save time. Italy does not send planes in east, west or italian cost if you do search.
Hint, you get a popup with planes that can perform the action.

Regards Peter




Pacetti -> RE: 4 player game (6/3/2018 10:51:09 AM)

CW had success finding italian CP, and spent his points increasing damage.



[image]local://upfiles/54259/7DCB29FB5DA8467CB255D5DA14C9C9BF.jpg[/image]




Pacetti -> RE: 4 player game (6/3/2018 10:52:03 AM)

Italian CP is sunk.

[image]local://upfiles/54259/8EC286EB48E549A4A3A41921912B9E90.jpg[/image]




Pacetti -> RE: 4 player game (6/3/2018 10:53:33 AM)

France tryed to find italian CP in Italian Coast, but he failed.




Pacetti -> RE: 4 player game (6/3/2018 11:30:18 AM)

No combat in West Mediterranean, and no searching in San Vicente.




Pacetti -> RE: 4 player game (6/3/2018 4:18:00 PM)

France tried an strategical bombing in Prague, Rolling a 1; and CW a ground strike in Frederikshavn, Rolling 10.

In Orm words: Not that I am complaining.[:D]




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