brian brian -> RE: 4 player game (1/11/2019 4:43:01 AM)
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why 3 points of defense? It is a 1 combat factor ground unit in the hex. tangents - [the 1 factor TERR units are stronger when attacked by invasion or paratroopers in the hex adjacent, where they defend with 2 factors, if in supply, and don't suffer the +1 on the attack dice. not having "notional TERRitorials" in the adjacent hex has always seemed strange to me.] [the WiF CAP rule is pretty weak. I wish the rule would allow you to fly a CAP mission, for the whole impulse, using a marker, rather than make the decision once per active phase. Oh, too bad, you flew CAP for the Port Strike phase, but no bombers appeared, so now your FTR can't do anything about this other kind of bombing in the hex. has never made sense to me.]
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