RE: 4 player game (Full Version)

All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report



Message


Pacetti -> RE: 4 player game (6/17/2018 9:06:30 AM)

CW, chinese and USA end of turn

Prod Plan Prelim

USA:
No changes needed. Produce for 11 BPs and save 1 additional oil.

China:
No changes needed. Produce for 5 BPs.

CW:
No changes needed. Produce for 10 BPs and save 4 additional oil.

Stay at sea:

China and USA: None

CW:
Every SCS stay at sea in possible.

Ships that return to base:

USA:
All Submarines to Midway, and all TRA to San Diego.

CW:
CPs from Red Sea to Bombay; CPs from Arabian Sea to Capetown; 2 CPs from W. Med to Freetown; FTR to Leeds; all ships in North Sea to Plymouth; CA from Vizcaya to Plymouth; SCS from North Atl to Halifax; subs to Malta.

Use Oil:

China:
Reorganizes HQ for no oil cost.

USA:
Reorganizes all Tras and 1 sub for no oil cost.

CW:
All units are reorganized but: polish CP; Danish CP and CA; Cumberland in Halifax; and De Ruyter, Sumatra, Belfast, Sheffield, York, 7 dutch CPs, and Hawkins in Plymouth, for 2 oil cost.

Break down:
None.

Production:

CW (10):
1 x Pilot
1 x CP
1 x TERR
2 X CV
3 X CPV
1 X CA

China (5):
1 x CAV
1 x INF

USA (11):
1 x Pilot
1 x BB
1 x CV
2 x CP
1 X CPV
1 x AMPH

Factory Destruction: None.

Reinforcements:

USA:
CA in San Diego

China:

None


CW:
CP in Bombay
Terr in Aden
Spitfire in London
Wellington in London
Albacore in Liverpool
Valiant in Plymouth

Voluntary Resource Lending:
USA send an oil to CW
CW send a BP and an oil point to France
CW send a oil to China.




Pacetti -> RE: 4 player game (6/17/2018 9:06:58 AM)

And CA Java goes to ...




Mayhemizer_slith -> RE: 4 player game (6/17/2018 10:57:23 AM)

Is there a choise what happens to CA Java?




Pacetti -> RE: 4 player game (6/17/2018 11:30:46 AM)

Yes. As I rolled a 10, any Axis mayor power can choose joinng Java to his forcé pool.




Pacetti -> RE: 4 player game (6/17/2018 11:35:07 AM)

Java




Pacetti -> RE: 4 player game (6/17/2018 11:36:01 AM)

Java

[image]local://upfiles/54259/6ACEFE821BB94E24AA956AEDD5D31AEC.jpg[/image]




Orm -> RE: 4 player game (6/17/2018 11:47:25 AM)

Would it be to gamey, or to much hassle, to give Java to Japan? Otherwise, it can go to Italy.

Or if it is needed to redo stuff, then it can remain German.




Pacetti -> RE: 4 player game (6/17/2018 11:54:54 AM)

I guess Java was being repaired in a japanese shipyard.




Pacetti -> RE: 4 player game (6/17/2018 12:07:17 PM)

I´m so sorry but when I´ve clicked on the japanese flag, I couldn´t select Japan, nor Italy.


I´ve tried twice, but…






Orm -> RE: 4 player game (6/17/2018 2:41:02 PM)


quote:

ORIGINAL: Pacetti

I´m so sorry but when I´ve clicked on the japanese flag, I couldn´t select Japan, nor Italy.


I´ve tried twice, but…


No worries. [:)]

Thank you for trying. [:)]




Orm -> RE: 4 player game (6/17/2018 2:42:15 PM)

Axis won the initiative and decided to go first. But after seeing the weather Germany begins to wonder if that was the right call. [:)]

[image]local://upfiles/29130/131BD4E9B39A42EFA7BF3E04A14D87C2.jpg[/image]
Picture from Nov/Dec '39 Impulse #1 (Axis) - DOW




Orm -> RE: 4 player game (6/19/2018 5:40:47 PM)

I am a bit confused. And it might be that we have a bug. The French fleet in the Baltic Sea didn't have access to a port that it could have been returned to and should therefore have been destroyed. However, it remain in the Baltic Sea.



Cut from RAC:
When you can’t return to base
Destroy any unit (checked individually) that has no base to return to. It makes no difference if a unit
couldn’t return to base because it was out of range or was blocked by naval movement restrictions (see 8.2.10 and
11.4.4). [Clarification. You can not return to base to a port you could not normally make a naval move into - Dec.
23, 2007.]
Destroy any unit at sea that couldn’t have returned to base (even if it could stay at sea). [Clarification.
Infinite naval units may remain at sea provided at least 1 space (i.e., at a minor port) is available to which they could
have returned to base - Dec. 28, 2007.]




Mayhemizer_slith -> RE: 4 player game (6/19/2018 8:10:56 PM)

I didn’t know about that. French ships have always stayed at Baltic Sea many turns in MWIF.




peskpesk -> RE: 4 player game (6/20/2018 11:07:20 AM)

So any suggestions, ruleing? Remove sentry, move to zero box and wait for end of turn and lrt them die then?




Mayhemizer_slith -> RE: 4 player game (6/20/2018 12:16:25 PM)


quote:

ORIGINAL: peskpesk

So any suggestions, ruleing? Remove sentry, move to zero box and wait for end of turn and lrt them die then?

No need to replay turn end. Allies don’t initiate combat and ships are destroyed during next turn end.

Next time I don’t send sub, I thought it will fight when ships are destroyed in naval combat.




Centuur -> RE: 4 player game (6/20/2018 12:17:48 PM)

Known bug. But it's considered to be minor, since the work around is pretty simple. Ignore these ships during play...




Orm -> RE: 4 player game (6/21/2018 3:47:00 PM)

No declarations of war.

Land: Japan
Combined: Germany
Naval: Italy

No Port Strikes.

Naval movement:

Germany:
One old BB and 4 CPs sail to the Baltic Sea.

Italy:
One submarine sail to the 2-box of Cape Verde Basin.
Two cruisers sail to the 4-box of the Italian Coast. One of them embark the German division in Trieste.

The Italian submarine search for the Allied convoys rumoured to be in the area. (Submarines included)

[image]local://upfiles/29130/423E63D7904148E4A0F4D096C02068B5.jpg[/image]
Picture from Nov/Dec '39 Impulse #1 (Axis) - Naval Combat




Orm -> RE: 4 player game (6/21/2018 3:52:10 PM)

Axis rolls 8, and Allies rolls 7. No combat.

Edit: I now need to do some errands. I plan to continue in a couple of hours.




Orm -> RE: 4 player game (6/21/2018 5:29:22 PM)

I mixed up the impulse type that Germany and Japan selected. Post #167 is now edited to show the right impulse types selected.




Orm -> RE: 4 player game (6/21/2018 7:53:51 PM)

No strategic bombing.

Japan ground strikes the Kunming militia.

[image]local://upfiles/29130/0BD95F5482C446D9A7772243A6A5E7B2.jpg[/image]
Picture from Nov/Dec '39 Impulse #1 (Axis) - Ground Strike




Orm -> RE: 4 player game (6/21/2018 7:59:05 PM)

Close, but no effect.

[image]local://upfiles/29130/102FC154AD0248BA87CD7D3327E21DF9.jpg[/image]
Picture from Nov/Dec '39 Impulse #1 (Axis) - Ground Strike




Orm -> RE: 4 player game (6/21/2018 8:29:49 PM)

Rail movement:

Japan:
MIL rail from Changchun to Shanghai.

Germany:
INF rail from Gdynia to Cologne

Land movement:

Germany:
5 units in central Germany moves westwards (2 x HQI, ARM, MECH, INF).

Japan:
The Japanese forces advance westwards in Central, and Southern China.
Japanese forces capture Ichang but no one takes any notice (US entry roll was a 7).

[image]local://upfiles/29130/30A965AEA0FE4100A39213A1C39EFC0F.jpg[/image]
Picture from Nov/Dec '39 Impulse #1 (Axis) - Land movement




Orm -> RE: 4 player game (6/21/2018 8:48:51 PM)

A German division debark in Olbia, Sardinia.

No land combats.

Air Rebase:

Japan:
NAV2 -> hex 86,142

Italy:
FTR2 -> hex 74,39 (Sicily)
NAV2 -> 73,37 (Sicily)

Germany:
5 aircraft in Poland or Prussia rebase westwards.
FTR2->49,36
LND2->48,37
LND2->49,37
LND3->54,34
LND3->53,34
And the naval bomber in Kiel relocate to La Spezia.

No reorganization.

[image]local://upfiles/29130/3B0EFBAE0C254AACAD1965EC370117CE.jpg[/image]
Picture from Nov/Dec '39 Impulse #1 (Axis) - Reorganization




Pacetti -> RE: 4 player game (6/25/2018 10:23:04 AM)

No DOW and no special actions.

France, URSS and USA take combined. CW naval, and China land.

France send a CP to Vizcay.

CW try to protect his CP in almost every sea área, and opens a new CP line through El Cabo.

CW searches in Italian Coast, but the storm is heavy indeed.



[image]local://upfiles/54259/AF39B335E88240AB9453B62DBF7802D9.gif[/image]




Pacetti -> RE: 4 player game (6/25/2018 2:09:09 PM)

China tries to survive.

[image]local://upfiles/54259/27A9CA859E714F9FAC99C97870C963A6.jpg[/image]




Pacetti -> RE: 4 player game (6/25/2018 2:11:26 PM)

Western Europe after some air rebases to Devonshire.

It´s time for a new axis impulse.

[image]local://upfiles/54259/7BC29DA82EC94409A3AF76D98C778661.jpg[/image]




Orm -> RE: 4 player game (6/26/2018 11:49:55 AM)

The new weather.

The die roll was a 4 that would give fairly fair weather but the +2 die modifier mess that up and brings truly lousy weather.

[image]local://upfiles/29130/4539C84582424F5EB3BE7D0E02A0D020.jpg[/image]




Orm -> RE: 4 player game (6/26/2018 7:19:22 PM)

Nov/Dec '39
Impulse #7 (Axis)

No declarations of war.

Japan forces political closure of the Burma road. US condemn Japanese aggression (1 entry chit added).

All three Axis powers select combined impulses.

No Port Strikes.

Italy fly a FTR2 to the 2-box of the Eastern Mediterranean.

Naval Movement:

Japan:
1) TRS sail from Tokyo to Formosa where it embark one militia, then it sail to Tientsin, China.
2) 2 TRS, escorted by one CA, sail from Tokyo, loaded with 2 MIL. They move to Pakhoi, China.

Germany:
Two BB and 2 CA sail to the 0-box of the Baltic Sea.

Italy:
One SUB sail to the 0-box of the Caribbean Sea.

Only one naval search. The submarine in Caribbean Sea activates combat.




Orm -> RE: 4 player game (6/26/2018 7:22:35 PM)

Nov/Dec '39
Impulse #7 (Axis)

Die rolls were 8 for Axis, and 7 for Allies. No combat.




Orm -> RE: 4 player game (6/26/2018 7:28:38 PM)

No strategic bombing.

Japan bombs the militia in Southern China.

[image]local://upfiles/29130/A223258819544CD39C4B752200F32516.jpg[/image]
Picture from Nov/Dec '39 Impulse #7 (Axis) - Ground Strike




Page: <<   < prev  4 5 [6] 7 8   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.65625