kipanderson -> RE: Desert War: Tactical or Operational? (6/14/2018 8:35:48 AM)
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Bcgames, hi, Trying to help by directly answering your specific question. The next release I would like to see. Any of list below. All equally fun. Setting. Eastern Front winter. Any of, Kharkov Feb’43. Korsun Pocket Feb’44. Soviet drive on Königsberg Autumn ’44. Yom Kippur War ’73, either front. Scale. Units. Manoeuvre units are mainly battalions. Some companies maybe, exceptionally the odd specialised platoon. Map. 1500m per hex if WWII. 2000m per hex if Yom Kippur. Scenarios. Needs to include a big map, all encompassing scenario covering entire campaign. People would feel cheated without that even if rarely played. A few medium scenarios. Say two or three divisions against two or three divisions. As many small scenarios as possible. Say one to two divisions against a somewhat smaller, maybe more depleted force. Aim of scenarios to take certain terrain, say towns, river crossings by a certain date with points for achieving reasonable casualty ratio. Editor. Useable editor is a must. General comment. Believe Desert War engine is the new, much needed classic, operational engine for all settings. Personally not keen on operational units firing at each other with the exception of artillery. From 76mm. “In my view, any game with a hex scale of one mile is operational by definition--the size of the scenarios does not determine whether a game is tactical or operational. Maybe it is kind of simplistic, but for me a "tactical" game has ranged fire, operational games do not (other than for artillery)...” Agreed. Hugely looking forward to next release[:)]. All the best, Kip. PS. Bcgames, hi, quick add on. Battle for Ukraine! That would cover post Kursk August ’43 to April ’44. Huge range of fascinating, operational settings for larger and smaller. Even some “tiny” scenarios.
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