larryfulkerson -> RE: The Great War 1914-1918 me (Axis ) and Brian ( Allies ) (5/26/2018 8:11:16 AM)
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ORIGINAL: devoncop I have problems with the height of a decent set of step ladders so I won't be applying to the Balloon Corps any time soon :-) Seriously this is an interesting scale...I am always dubious about a scenario with so many house rules needed but it will be a great AAR if it works on such a huge scale. Here's some of the house rules. I stole this from the scenario briefing: House rules Optional House rule: area ownership should be turned off and you should not be able to see supplies. Neutrals: until they enter war, no player can enter lands of Bulgaria and Ottoman. Italy and Rumania will enter the war when their exclusion zone is removed. Special Note: Italy was fighting its own war in Libya since 1911 and this one may be going on at the start of the game. If orders are given, like attack Heligoland Island or attack the Dardanelles, the Entente player should comply. Bridges: players may only blow up bridges if these cross river from one side to the other, not when they "follow" the river. Rail Movement: in the Middle East theater south-east of Constantinople, only one division or two brigades or any number of smaller units may use rail transport per turn. Decoys: Decoys may never enter enemy territory. Russian Revolution: Russia Red and White Armies may never leave Russian territory and may never attack other Powers units. Central Powers sea transport: No German sea transport is allowed in the Mediterranean or Atlantic (North Sea and Adriatic is OK, but at your own risk) and in no way can Central Power forces be shipped to African colonies. Amphibious landings: Only one division per turn can do an amphibious landing plus one marine unit (so max two divisions per turn). French Plan XVII. French units must attack on turn 1. Attacks may be limited and minimize casualties ones, but all units that can attack must attack, with exception that French may not enter Belgium or attack units in Belgium until turn 2. Cavalry: NO CAVALRY IS ALLOWED IN AFRICA (except Egypt), except for cavalry starting there - in Africa horses suffer from heavy losses due to disease and lack of supply. Italian Surrender: If Milan is seized by the Central Powers, Italy will surrender and all its armies disband. The Central Power player may leave units in Italy, but will not be able to attack other Entente countries (i.e. France through the Alps) from Italy. Entente forces in Italy will have to leave Italian territory to the nearest Entente country, by any means (sea, rail, land). If unable to do so, they have to disband or be destroyed.
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