RyanCrierie -> RE: ARTPACK -- A WITP:AE Plane Art Repacker (6/5/2018 10:06:44 PM)
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Block IVC -- 105 MB ZIP NOTE: If you downloaded Block IV, Block IVA, Block IVB, redownload again, Block IVC has some improved ship ripping algos. What's New Minor changes to the PLANE_RIP.exe program, it now uses underscores _ as a sorting method. For example, if you enter Planes_WITP-AE as the name of the CSV file, it will strip everything before _ so that the outputted dump files will have JAP A6M2 WITP-AE for names, instead of JAP A6M2 Planes_WITP-AE. This was made necessary by a new program... SHIP_RIP. It looks inside ART for files inside: AlliedShip_Back AlliedShip_Transp JapShip_Back JapShipShills_transp and then rips them, using a WITPLOADAE.exe csv dump file to name them correctly. A premade WITP-AE Scenario 1 dump file is available as Ships_WITP-AE.csv. It uses the underscore strip method -- it will strip everything before _ so that the outputted dump files will have AUS CA Australia 1941-12 WITP-AE for names, instead of AUS CA Australia 1941-12 Ships_WITP-AE. There's one big problem with my sorting algorithm though. It rips each individual ship class, and so there's a TON of duplicate art files looking exactly the same; because there was no unique image ID for every class refit. EDIT: I created an algorithm that took advantage of the fact that ship classes were grouped together, it checks to see if a bitmap has been reused by a prior line; if so, it skips that line. This reduced my dump from 1,600+ files to 1,000~ files; still a bit more than the 899 official files; probably because there are duplicates elsewhere that are not contiguous. I also slightly modified the filename generation code to pad months to two zeroes, e.g. May is 05 not 5, which makes sorting in MS Windows easier. EDIT II: I improved the algorithm so that it skips a line if it can't find artwork for it; improving rip-dumps of partial shipsets, like those distributed via mods.
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