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Simon Edmonds -> A funny thing happened on the road to Moscow (6/1/2018 2:40:53 AM)
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I seem to have found a part of the game that doesn’t play historically. I will only use one example of something that seems to happen multiple times on most turns. I am talking about routs that aren’t really routs. This game has been started using the latest update. In the example as the German player I surround a strong Soviet motorised unit. The unit has; 10,845 men, 108 artillery units and 76 afv’s. In order to leave it with nowhere to retreat I occupy the surrounding six hexes with divisional sized units. I then attack and get a result of “routed” The result shows the motorised unit losing 643 men; 8 artillery pieces and 26 afv. Before I go any further I will show the accepted military definition of a rout. Rout - Wikipedia A rout is a chaotic and disorderly retreat or withdrawal of troops from a battlefield, resulting in the victory of the opposing party, or following defeat, a collapse of discipline, or poor morale. A key feature of a true rout is that the routed forces abandon equipment, especially weapons. At the moment I will accept the loss of just 6% manpower in a routed unit without question. What I will question is the artillery losses. This fully encircled, routed unit was able to organise their transport; hook-up their artillery and fight their way through the encirclement. All for the apparent loss of just 8 artillery pieces. Historically; and not just in the second world war the first thing a routed unit abandoned was the artillery. Am I reading the battle result screen wrong or is there something I am missing?
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