NimrodX -> RE: Lua script as attachment not working with ScenEdit_UseAttachment() (6/12/2018 6:12:02 AM)
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There seems to be no real benefit to Lua attachements at all. So far I haven't encountered anything that can't be better managed by creating a Lua Script Action and triggering it on scenario load, etc. This is much less trouble than trying to deal with all of the attachment bundling issues, unless maybe the Lua script is so large that it exceeds some hard limit for the text blob size of an Action. And in that case it seems likely that multiple lua script Actions could be executed. Am I missing anything here?
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