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Macclan5 -> RE: I'm still in the dark about the Air Combat model (6/27/2018 12:04:20 PM)
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quote:
ORIGINAL: Lokasenna Knowing your individual unit settings would be helpful. Did you have the Corsairs set to LRCAP, with range 4, and targeting a TF in the same hex with the CV TF? Did the air strikes actually target the CV TF, or another TF in the same hex? What version of the .exe are you playing? Related to the range setting on your LRCAP-ing unit, did the combat report say "diverted to support CAP in hex"? All of this is memory based so I am willing to be contradicted. I did not actually keep or save the combat report. 1) 4 Carrier TFs in the same hex - 3 hexes north of Iwo Jima. Each Carrier TF having a minimum of 4 CV / CVL per group with CA/CL/CLAA and 8 DD The Carrier TF CAP was Escort 80/ Rest 20. Range 1. Individual squadrons were set at 5K (CVL squadrons), 10K, 15k Average experience well in the 70's 2) Yes the Corsair Squadron was based on Iwo Jima. AFBase Level 2. Corsair CAP was set at Escort LR CAP 70 / Rest 30 - target was specifically 1 of the Carrier TF (TF#184 IIRC), Range 4 Alt = 20K. Average experience low 70's with many Aces and a handful of TRACOM eligible pilots Yes I got the message "diverted to support CAP in hex" 3) Yes the AI flew well over 100 Planes perhaps as many as 300 at the various Carrier TFs in the same hex. 4) Despite 8 - 10 different grouping attacks from the AI / Japan - not a single hit was scored. Only 2 groupings with Jills and Betty's actually seemed able to drop Torps into the water / bombs. The other groupings did not seem to even get an attack run in. 5) In each attack run against various CV TFs - the Corsairs appeared in the report. As few as 2 - as many as 10. I wish I had copied that Combat report. 6) Sum tally was something like 122 Japanese Aircraft lost that turn and 15 from Allied. Having said that other action would have contributed to those numbers. 7) Stock vanilla game.
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