RE: September 9 1942 (Full Version)

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Anachro -> RE: September 9 1942 (12/31/2018 3:38:36 PM)

A comparison of American and Japanese later-war first-generation carrier-capable aircraft. Japanese planes have equivalent speed, better climb, better maneuver - their weakness is that without drop tanks, Jacks have a short range and that their service rating is higher (Corsair service rating is also 2).

[image]https://i.imgur.com/LsjQRt7.jpg[/image]




Anachro -> RE: September 9 1942 (12/31/2018 3:42:10 PM)

Even later war comparison. It should be noted that the first and 2nd generation of the carrier-capable George are close enough in months that it might make sense for John, if he can, to upgrade the R&D factories to the 2nd gen once completed to get it more quickly. The 2nd gen George has a much better gun value rating, better than any late-stage Allied carrier aircraft. The George also gets roughly similar speed, better climb, better maneuver.

This should be offset by greater numbers of Allied carriers, but in one of my first posts I took stock of what Japan and the Allied would have barring no losses by mid 1944:

quote:

By mid-1944, the Japanese Navy can theoretically field 14 fleet carriers and 13 light carriers and 4 escort carriers for a combined aircraft capacity ~660 fighters and ~760 bombers. These numbers can of course be shifted around to enlarge the number of fighters for protection. When these numbers are added to the fact that this mod makes the George and Jack CV-capable, it is a very potent theoretical force.


quote:

The US gets some upgrades and would theoretically be able to field 20 fleet carriers, 17 light carriers, and numerous escort carriers by mid-1944.

As we know from the analysis above, this is not a quantitative advantage of sufficient preponderance in my mind, especially given how strong his CAP fighters should be. Moreover, there are weaknesses in the Allied numbers: the Hermes isn't a true CVL, the British CVs have lower capacity and are slower, the Ranger has meany weak points and lower capacity. There is basically a high-speed and low-speed Allied carrier fleet and this creates tactical problems. In contrast, all the Japanese carriers excepting the Junyo-class are 32 knots or higher, meaning they are all as fast or faster than their Allied equivalents. They can operate with complete unity and uniformity - this is a great strength!

This necessitates attritional tactics in the early game, but not in a way where we can afford parity in losses. Attritional tactics must result in inordinate damage to the enemy, otherwise they will not be worth it, as later game invasions require domination of the local area. Parity of losses would fail to provide that. The Allies over the coming year must develop a way to seize the strategic initiative and force the Japanese to react in such a way as to place their forces in areas of tactical disadvantage. I feel John always likes the idea of charging in with his forces and should there be appropriate bait, he will come; it remains to be seen if he will eventually combine his carriers and always use them as such or continue to operate them somewhat separately.


Of course, Japan has lost two CVLs with the equivalent of 60 aircraft.

[image]https://i.imgur.com/TXllgyv.jpg[/image]





Anachro -> September 13-14 1942 (1/1/2019 3:43:49 AM)

September 13-14 1942

Not too much to report, but John's roving cruisers near Tahiti somehow find a slow 11 speed tanker I forgot to move away again on the 14th. His carriers turn west from Palmyra back towards Canton Island, hitting Christmas and Palmyra with their forces along the way on the 14th. I had two subchasers and a good French escort ship there, but they move away in the night and are safely on the way back to Palmyra. My carriers are two turns distance west of Hawaii and will move back towards Wake to see what's there using a little reconnaissance in force.

In India, my fighters and bombers are recuperating after John finds my bombers at Benares and launched an attack there with his own bombers. I'm still getting used to the long-range of his Liz aircraft. They do decent damage to the runway at Benares, but only 1 B-17 is destroyed on the ground. My bombers move to a safer airfield where they will lay low for a little bit. Not too much harm done. Each of the last two days, I've lost about 5-10 a/c per day to about 20-25 for John. On the 14th I attack Rajnashi and damage to the runway is ~44 or so, but no planes destroyed on the ground. My well-trained pilots, even if Hurricanes, Warhawks, and Wildcats, seem to be doing well against John's Tojos. I'm starting to think his pilot pools are a little degraded...for now. My fighters will mostly be on defense while I identify the bases John is basing his bombers out of (latest recon shows 34 bombers at Dacca). On the ground front, with 9/10 DL Howrah seems to have 7k men and the hex just northwest of it has 9k men. I have a total of 3000 AV at or around Jamshedpur.

The only other thing to report is I had planted mines just east of Singapore in the coastal hex right next to it. It didn't see any Japanese shipping, but John seems to have moved DMS's there to mine-sweep this turn and one DMS actually hit a mine and sinking sounds occurred immediately after. I'm not sure if Japan gets additional DMS ships in the mod, but in stock they are a finite resource so every one sunk is a small victory for the allies.

The first Fletcher-class DD's arrived on the 14th.

[image]https://i.imgur.com/r8jUsVK.jpg[/image]




Anachro -> September 15-16 1942 (1/2/2019 12:52:06 AM)

September 15-16 1942

India
As a whole, a good few days. On the 14th, air battles age over India in which I lose 50 planes to 30 for John. This is mostly due to the fact that my escorts are insufficient and I lose a number of light/medium bombers interdicting the 6th Garrison Unit near Sambalpur, where John had LRCAP. However, in the next day I place heavy LRCAP over the position as John had bombers the area the previous day. In his email, he claims to have forgotten to rescind some orders in India and pays the price for it. John loses 78 planes for the day to my 13, with 75% of that being bombers. Moreover, my divisions arrived in the same hex as John's garrison unit and shock attack on the 16th, destroying the enemy unit. That's a 100 AV Japanese garrison unit removed from India. Small victories.

Elsewhere in India, a Japanese sub is hit 5 times by ASW at Bombay. John continues to have a strong (`1200 AV) army of forces at Asanol, but this gives me free reign to bomb it while having the bonus of domestic CAP over the hex. I continue to do so. Meanwhile, Dacca still has 36 bombers which were not used last turn. Is there where John is keeping his 4-engine Liz's? We'll find out soon as my 4 engine bombers are about ready for another bombing run

[image]https://i.imgur.com/CFyeCEj.jpg[/image]

Other
Elsewhere, a Japanese sub is most likely sunk by ASW up by Umnak Island and a Japanese cargo ship is sunk by an Allied sub by Attu Island. In the South Paific, ASW harasses subs near Tahiti and John tried to hit cargo ships unloading at Luganville with some zeroes and vals, but my CAP prevents it.

The real frustrating thing is that my Australian-based carrier approach Lunga where there had been some juicy targets and were set to either naval or port strike there, but fail to do so thanks to bad weather in the hex. This has become a common reoccurance for my carriers in this game and has been a source of continual frustration. Every time my carriers operate, there is bad weather, be it thunderstorms or rain, that hinder their performance.

[image]https://i.imgur.com/TqSSGfJ.jpg[/image]

We've had a nice little VP gain the last few turns, going down to 2.35:1 The day it falls below 2 (can be quite awhile from now if I screw up and lose some nice ships) will be a happy day.

[image]https://i.imgur.com/x8LmH5R.jpg[/image]




njp72 -> RE: September 9 1942 (1/2/2019 7:05:02 AM)


quote:

ORIGINAL: Anachro

Even later war comparison. It should be noted that the first and 2nd generation of the carrier-capable George are close enough in months that it might make sense for John, if he can, to upgrade the R&D factories to the 2nd gen once completed to get it more quickly. The 2nd gen George has a much better gun value rating, better than any late-stage Allied carrier aircraft. The George also gets roughly similar speed, better climb, better maneuver.

This should be offset by greater numbers of Allied carriers, but in one of my first posts I took stock of what Japan and the Allied would have barring no losses by mid 1944:

quote:

By mid-1944, the Japanese Navy can theoretically field 14 fleet carriers and 13 light carriers and 4 escort carriers for a combined aircraft capacity ~660 fighters and ~760 bombers. These numbers can of course be shifted around to enlarge the number of fighters for protection. When these numbers are added to the fact that this mod makes the George and Jack CV-capable, it is a very potent theoretical force.


quote:

The US gets some upgrades and would theoretically be able to field 20 fleet carriers, 17 light carriers, and numerous escort carriers by mid-1944.

As we know from the analysis above, this is not a quantitative advantage of sufficient preponderance in my mind, especially given how strong his CAP fighters should be. Moreover, there are weaknesses in the Allied numbers: the Hermes isn't a true CVL, the British CVs have lower capacity and are slower, the Ranger has meany weak points and lower capacity. There is basically a high-speed and low-speed Allied carrier fleet and this creates tactical problems. In contrast, all the Japanese carriers excepting the Junyo-class are 32 knots or higher, meaning they are all as fast or faster than their Allied equivalents. They can operate with complete unity and uniformity - this is a great strength!

This necessitates attritional tactics in the early game, but not in a way where we can afford parity in losses. Attritional tactics must result in inordinate damage to the enemy, otherwise they will not be worth it, as later game invasions require domination of the local area. Parity of losses would fail to provide that. The Allies over the coming year must develop a way to seize the strategic initiative and force the Japanese to react in such a way as to place their forces in areas of tactical disadvantage. I feel John always likes the idea of charging in with his forces and should there be appropriate bait, he will come; it remains to be seen if he will eventually combine his carriers and always use them as such or continue to operate them somewhat separately.


Of course, Japan has lost two CVLs with the equivalent of 60 aircraft.

[image]https://i.imgur.com/TXllgyv.jpg[/image]




You make some very interesting points here. I am playing NYGiants as the evil empire in exactly the same scenario now in Jan 44.

Having Georges on CVs is light years ahead of what I am traditionally used to. It is a very potent force and I am looking forward to some great clashes with Mike over the coming months. I have only used it to hit soft targets thus far but the combat power that can be massed is impressive. Also it doesn't take much to speed the George development along- the N1K4 can arrive early 44 without too much effort or in my case skill. [:)]

Again judging on only what I have possessed in the past you are right to be cautious here.

good luck






Anachro -> September 17 1942 (1/2/2019 7:14:29 PM)

@njp Glad to see we're on the same page. Any mod that significantly strengthens Japan, even if the Allied get some extra assets, makes amphibious landings inherently more risky as Japanese forward defense in more areas becomes more possible. As such, I think these mods naturally push the Allied player to be more methodical and strategic in his offensive, waiting for quantitative superiority to do so.

September 17 1942

3 Japanese divisions cross the rive to the hex south of Chungking where they meet stiff Chinese resistance. We are going to gamble and risk a deliberate attack next turn to see if we can push these divisions back. More Japanese units are across the river moving to the hex, but my gamble is that they are more than one day behind we will see. Elsewhere, my carriers fail to put out a strike against Wake Island despite okay weather and being well within range. Just what the heck is wrong with my carriers? Settings are naval strike/port strike or naval strike/airfield strike.

quote:

Ground combat at 76,46 (near Chungking)

Japanese Shock attack

Attacking force 38385 troops, 277 guns, 40 vehicles, Assault Value = 1185

Defending force 58730 troops, 32 guns, 0 vehicles, Assault Value = 2142

Japanese adjusted assault: 250

Allied adjusted defense: 1981

Japanese assault odds: 1 to 7

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+), leaders(+), disruption(-), fatigue(-), supply(-)

Japanese ground losses:
10328 casualties reported
Squads: 11 destroyed, 900 disabled
Non Combat: 2 destroyed, 97 disabled
Engineers: 1 destroyed, 57 disabled
Guns lost 50 (1 destroyed, 49 disabled)

Allied ground losses:
868 casualties reported
Squads: 5 destroyed, 73 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
63rd Division
110th Division
37th Division

Defending units:
89th Chinese Corps
63rd Chinese Corps
26th Chinese Corps
45th Chinese Corps
25th Chinese Corps
88th Chinese Corps
21st Chinese Corps
3rd Prov Chinese Corps
66th Chinese Corps




Anachro -> RE: September 17 1942 (1/2/2019 10:31:55 PM)

Since, we're talking about how soon John will get the better fighters on his CV's, I forgot to note recently (I noticed it early in this AAR) that John has Realistic R&D turned off. I didn't notice this till we were a few weeks into our game. That might have an impact on the game.

quote:

"2.4.8 REALISTIC R&D
This switch controls whether the Japanese player can convert the production of factories which
are producing currently available aircraft into ones researching future aircraft, and vice versa.
If the switch is set to the “on” position, and the Japanese player wishes to change the aircraft
type being produced by a factory, the choice of aircraft to convert to will be restricted in
the following manner: When switching from an aircraft that is currently available and in
production, only other aircraft that are also in production can be selected. Similarly, when that
the Japanese player wishes to change the aircraft type of a factory that is performing research
(see section 13.5), only other aircraft that are also being researched (that is – not yet available
for production) can be selected. This represents the differences between mass production
factories and research and development centers. In reality these are two different things, and
freely swapping between them is not realistic.

If the switch is set to the “off” position, no such restrictions apply. This will allow the Japanese
player a greater ability to switch production of their factories to any aircraft type, regardless of
whether those factories are representing aircraft production or R&D facilities."




adarbrauner -> RE: September 17 1942 (1/3/2019 5:00:44 AM)


quote:

ORIGINAL: Anachro

Elsewhere, my carriers fail to put out a strike against Wake Island despite okay weather and being well within range. Just what the heck is wrong with my carriers? Settings are naval strike/port strike or naval strike/airfield strike.




I still think it may be related to movement done = OPs spent (+some other factors?);

how much water did the TF sail before stopping at end of the phase?

did the carriers launch air patrols in the meanwhile?

and what was the weather at target too?




JohnDillworth -> RE: September 17 1942 (1/3/2019 8:16:15 AM)


quote:

That might have an impact on the game.

Yes.......yes it might




Anachro -> September 18 1942 (1/3/2019 4:17:28 PM)

@Adarbrauner I don't know; I've definitely had many cases in the past of carriers performing their strike duties after a warp jump, but op points could certainly play a role here. Weather was fine, as I already stated.

@JohnDillworth
Yup. He can't take all the unneeded factories currently producing unneeded planes and switch them over to R&D for ones he wants.

September 18 1942

A6M5 has now made its first appearance in India where very small amounts of A6M5 LRCAP is destroyed over Asanol by my extensive CAP for no loss while my bombers hit John's ground forces there (he has 5-6 heavy artillery units there so if I try bombardment by land I lose a lot more). John has 172 fighters at Calcutta, another 60 or so at Howrah, 30 at Rajnashi, and 20-30 bombers at Dacca. Howrah and Calcutta show 30-40 airfield damage and have shown that for the last 4 turns or so. It seems it's taking John a while to repair them.

In China, my ground forces attack and disable another ~150 Japanese squadrons. I'm pretty sure I'd push John's forces back next turn, bu the 3 additional Japanese forces could arrive the next turn and cause me massive losses if I do. Not sure if I want to take the risk again. I'll probably do it though just to see. Have fun with your first glimpse of China in a long time.

[image]https://i.imgur.com/RIUuRYQ.jpg[/image]

AV Kamoi was reported sunk at Lunga yesterday from a previous port strike back in June. Always nice to sink a Japanese AV. Heavy volume of radio traffic at Lunga, so John probably has a pretty decent garrison there. I'd guess at least 2 divisions.

[image]https://i.imgur.com/xOulONA.jpg[/image]




Anachro -> September 19 1942 (1/4/2019 4:12:50 PM)

September 19 1942

I think John must be getting desperate for some positive action and he is starting to take some risks which might turn out badly for him. He can be a bit too aggressive for his own good rather than focusing on his defenses or, if he is going to do an offensive, putting preparation and work into it. I think his current state of mind in that regard is encapsulated by his quote in his latest email below. But there are events in this turn that could be worrying him.

quote:

Well…if you have thrown nearly EVERYTHING into India then you must be weak…elsewhere…


India
Not much to report here. I launch a bombing raid on Dacca and find nothing there, but do damage to the airfield and destroy about 5-6 Helens on the ground. Recon shows John has ~210 fighters at Calcutta and most likely some more in surrounding bases. 40,000 men are also now acting as garrison at Howrah. The funny thing regarding John's comments is that I hardly have "everything" at Howrah. In regards to my fighters, most of them are British units augmented by the three American AVG squadrons + 5-6 American fighter wings. That's hardly all of America's fighter strength. We do have around 60 4-engine American bombers and a few 2E groups in the theater as well, but the large majority of my strength here is from Commonwealth units (British, Indian, some Australian).

[image]https://i.imgur.com/FuKsFtj.jpg[/image]

Australia & Pacific
I think it is here where I mean John is looking for positivity and where his comments make sense. John lands the 60th and 74th Divisions at Normanton where I have only a base unit and his forces take a large number of disablements doing so (this suggests that his divisions had no prep for this landing). I would guestimate that two divisions that are nominally 700-800AV might now only be half that number. This creates opportunity for a counterattack, but Normanton is a swamp hex it must be admitted. I have 200 AV at Cloncurry, 569 AV at Cairns, 487 at Townsvill, 200 at Cooktown and 120 AV a Portland Roads. More can be brought up. I'd guess, however, if I do move back into Katherine, John will try to do daily bombardments from Darwin with battleships, which also creates opportunity.

Elsewhere in the North Pacific a Japanese destroyer and CL take a bomb each from SBD-3's at Umnak.

[image]https://i.imgur.com/78YsWzA.jpg[/image]

China
The real danger is in China where John is at great risk of having 4 Japanese army divisions lost or severely mauled. The 37th Division moved in over the course of the turn and given the AV ratio in my favor was forced to undergo another debilitating shock attack where it came off much, much worse. This was followed by my deliberate attack in which the losses to both sides were equal, but given the AV disparity will work far better in my favor. This means now that John had 4 divisions isolated south of Chungking, or 60,000 men in total representing ~1500 AV I'd guess. I'd guess the AV ratio is now ~2000:200 AV.

The more important factor is there seem to be no more troops moving south from the hex west of Chungking to join these forces. The 4 units and probably more divisions there are moving southwest in stead where I have another 1000 AV. Things are suddenly looking a lot better in this sector. If John loses those 4 divisions and others get mauled shock attacking elsewhere, this will significantly impeded his progress in China. The only silver lining is that if he loses or has 4 divisions severely mauled, he could buy them out cheaply with PP's, rebuild them, and then send them elsewhere in the empire to reinforce the defense of important areas.

[image]https://i.imgur.com/fsQmw2A.jpg[/image]

Fun times ahead....maybe. Do any of you think I should attack his divisions at Normanton in Australia?




Canoerebel -> RE: September 19 1942 (1/4/2019 4:25:12 PM)

You mean Normanton, not Katherine, right?

I don't think I'd be in a hurry to attack unless you controlled the sea and air. If he's inserting strong units into places of little or no strategic value, let him keep doing so.

The only reason I can think of for Japan to take Normanton at this point would be to engage in strategic bombing of Australian industry. But that would be a real long shot if you have adequate fighters in Oz.

Do you get the feeling that John is flying around in haphazard, ill-thought-out fashion, trying to do something/anything/somewhere while failing to attend properly to defense in depth?




BillBrown -> RE: September 19 1942 (1/4/2019 4:58:22 PM)


quote:

ORIGINAL: Canoerebel

You mean Normanton, not Katherine, right?

I don't think I'd be in a hurry to attack unless you controlled the sea and air. If he's inserting strong units into places of little or no strategic value, let him keep doing so.

The only reason I can think of for Japan to take Normanton at this point would be to engage in strategic bombing of Australian industry. But that would be a real long shot if you have adequate fighters in Oz.

Do you get the feeling that John is flying around in haphazard, ill-thought-out fashion, trying to do something/anything/somewhere while failing to attend properly to defense in depth?



Isn't this the description of how John plays the game? [8D]




Canoerebel -> RE: September 19 1942 (1/4/2019 5:12:13 PM)

Yup. [:)]

In my game with John III, it was in late September 1942 that a huge Allied army was on the move from West Coast to Oz and thence to Sumatra (D-Day taking place on November 10). That was too early! But Anachro is getting into the period in which the Allies become strong enough to contemplate big things. Really, though, there's no hurry. If the enemy is feeding good assets into a meat grinder it might be better to just battle on favorable terms while preparing for the action that will come, sooner or later.

As an Allied player, it sure is fun to fight an experienced and aggressive enemy player who is also prone to leaving gaping holes in his defenses.




Anachro -> RE: September 19 1942 (1/4/2019 6:39:05 PM)

Normanton, not Katherine, yes. As to John's strategy, I'm not sure if what he is doing is ill-planned. He is clearly funneling forces into good defensive positions for a forward defense that makes knocking down his front door a bit hard. He seems to have decent forces at Ndeni, Lunga, his forward islands in the Marshalls, Port Moresby, and in the Aleutians, but I suspect based on the small info I've seen that the interior defense is a bit sparse as a result. Ceylon seems undefended, south-eastern India around Chittagong seems undefended, Burma seems undefended, the DEI has mostly nothing and I bet the Philippines has little too. Of course, I could attack these places but my LoC would be very hard-pressed in some cases.

Perhaps John's plan is to decimate some divisions in China and buy them out to reinforce some of these areas as I mentioned above.




Canoerebel -> RE: September 19 1942 (1/4/2019 6:43:39 PM)

Are you keeping up with SigInt and basebuilding info regarding interior targets? It's too early to go galloping deep (unless you have a death wish, as I seem to have on occasion), but it's not to early to be taking note of weaknesses, strengths and trends (info regarding where John might be concentrating or not).




Canoerebel -> RE: September 19 1942 (1/4/2019 6:45:06 PM)

quote:

ORIGINAL: Anachro
...Perhaps John's plan is to decimate some divisions in China and buy them out to reinforce some of these areas as I mentioned above.


I've never known John to think that way. There's no way he's thinking that way.




Anachro -> RE: September 19 1942 (1/4/2019 7:05:02 PM)

I do that of course, but I also make use of intel monkey which accumulates all the sigint reports for every base hex and then I periodically check interior areas to see what sigint I've been getting. After 1/2 a year of accumulation, it helps me construct a decent picture of what John has at various bases. Being a able to see all the sigint reports for the past year all together for one base hex is a great thing to have. Use Intel Monkey if you aren't already, just be careful with your anti-virus program as it often thinks Intel Monkey is a trojan virus.




BBfanboy -> RE: September 19 1942 (1/4/2019 7:08:05 PM)


quote:

ORIGINAL: Canoerebel

quote:

ORIGINAL: Anachro
...Perhaps John's plan is to decimate some divisions in China and buy them out to reinforce some of these areas as I mentioned above.


I've never known John to think that way. There's no way he's thinking that way.

And even if he did the quality of the reinforcement would be garbage if he hurried the unit to Oz.




Canoerebel -> RE: September 19 1942 (1/4/2019 7:11:33 PM)

quote:

ORIGINAL: Anachro

I do that of course, but I also make use of intel monkey which accumulates all the sigint reports for every base hex and then I periodically check interior areas to see what sigint I've been getting. After 1/2 a year of accumulation, it helps me construct a decent picture of what John has at various bases. Being a able to see all the sigint reports for the past year all together for one base hex is a great thing to have. Use Intel Monkey if you aren't already, just be careful with your anti-virus program as it often thinks Intel Monkey is a trojan virus.


I cannot use Intel Monkey. I tried to install it but nearly died doing so. My brain broke. It's way beyond my capabilities as an inferior computer user.

Sounds like you are nine steps ahead of me. [:)]




Anachro -> RE: September 19 1942 (1/4/2019 7:21:23 PM)

If you can get WitP working on your computer with switches and various mods, you can install Intel Monkey! Just follow the instructions for installation and setup on the website.




Canoerebel -> RE: September 19 1942 (1/4/2019 7:29:24 PM)

The instructions are indecipherable at my level of understanding. My brain broke. [:)]




witpqs -> RE: September 19 1942 (1/4/2019 7:33:29 PM)


quote:

ORIGINAL: Canoerebel

The instructions are indecipherable at my level of understanding. My brain broke. [:)]

I doubt you have tried them. [;)]




Canoerebel -> RE: September 19 1942 (1/4/2019 7:37:11 PM)

I've tried it. I gave it an honest effort about four weeks ago. What I got done is still on my home computer. But there are common, simple terms used in the installation instructions that are beyond what I know. That's not the fault of the instructions or the instructor. It's my fault.




Anachro -> RE: September 19 1942 (1/4/2019 11:20:03 PM)


quote:

ORIGINAL: witpqs
I doubt you have tried them. [;)]


Is there any way to stop my anti-virus program from thinking it's a virus. It auto-deletes the program. I use nod32.




witpqs -> RE: September 19 1942 (1/5/2019 1:35:20 AM)


quote:

ORIGINAL: Anachro


quote:

ORIGINAL: witpqs
I doubt you have tried them. [;)]


Is there any way to stop my anti-virus program from thinking it's a virus. It auto-deletes the program. I use nod32.

When NOD32 deleted my own *(&(^*(& software from my own computer, guess which got deleted next?




witpqs -> RE: September 19 1942 (1/5/2019 1:36:01 AM)


quote:

ORIGINAL: Canoerebel

I've tried it. I gave it an honest effort about four weeks ago. What I got done is still on my home computer. But there are common, simple terms used in the installation instructions that are beyond what I know. That's not the fault of the instructions or the instructor. It's my fault.

I'm sorry; there are only so many 4-letter words to be put in software instructions! [:'(] [:D]




Anachro -> September 20 1942 (1/5/2019 2:55:39 PM)

September 20 1942

John launches a port attack on Kodiak today with his long-range Liz bombers and hits the BB Ramillies 14 times with 250lb GB bombs to very little damage. In the process, John loses 2 bombers to flak and 13 more are damaged, so I doubt another attack happens tomorrow. Luckily for me, I moved most of my surface ships out last turn to see if there would be a possible naval battle to the south. John seems to have some heavy surface ships at Adak - maybe he plans to counter-invade one of my new dot green bases?

Still, this shows the added conundrum of these new Japanese 4E bombers with seemingly unlimited range. Kodiak is 24 hexes away from the nearest possible base that John could have launched his bombers from, Adak. That is a longer range than any of my current 4E bombers can do and I believe the max bombing range for Liz's is 29. Quite amazing.

[image]https://i.imgur.com/jHWrsYH.jpg[/image]

Elsewhere, in Australia John takes Normanton. However, Normanton is easily in range of my 2E bombers, has no airfields, and is too far away for him to do LRCAP from other bases. So, to teach John a lesson here, I will simply do 2E bombing raids ad nauseum. I'm not sure I can do airfield attacks when the airfield is at 0, but I can certainly do bombing attacks on the port there. More interesting here is the replay showed what appeared to be a Japanese unit half way between Tennant Creek and Cloncurry. Does John plan to move his divisions to Cloncurry from Normanton along with these forces and try to take there too? I will send reinforcements this turn.

[image]https://i.imgur.com/ajGZuRv.jpg[/image]

In other news, my Chinese units launch another attack and further degrade John's units. The attack today showed 3 out of the 4 IJA divisions there with 0 AV during the attack. The 4th one was brought down to 0 AV today. The attack tomorrow might very well be successful. Furthermore, our forces in the south discovered that John might be keeping his flank there relatively weak. In other news, an American sub launched torpedoes against some Japanese carrier called "Kaimon" near Canton Island and managed to...miss.

[image]https://i.imgur.com/5cyW00u.jpg[/image]




Canoerebel -> RE: September 20 1942 (1/5/2019 3:08:22 PM)

You'll probably adapt well to the threat posed by the Liz. In the end it probably won't prove to be that big a deal. But what a silly creation it is. How can anybody take seriously a mod in which Japanese heavy bombers have 50% more range than the best Allied bombers?

You and I volunteer for the matches against John using his mods, so we're kinda asking for it. But you might want to have a frank discussion with John before things get veer too far from reality. Stuff like this makes him look cartoonish.




Anachro -> RE: September 20 1942 (1/5/2019 4:16:02 PM)

Well, my return email to John with the turn said "Something, something, Liz's with unlimited range." and John's reply was:

quote:

Not really. Kodiak is in range of my Nells--just barely...


So I'm not sure if he thinks so. I think there is a different between Nells and heavy bombers, though.




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