New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (Full Version)

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Gunner98 -> New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/26/2018 12:15:40 AM)

Here is another Northern Fury scenario for testing, stepping back into the battle for Iceland. Heavy use of Cargo so Chains of War is required.

The US 2nd Fleet is now entering the final phase of its first major counter-attack. A ceaseless combination of bomber and carrier borne attacks over the past 72 hours has reduced the defences on Iceland significantly! Earlier this morning the Battleships were unleashed to further reduce the defenders combat power and Marine Force Recon element went in to secure key areas. Late yesterday a Battalion landing team (1/6th Marines) seized the airport at Vestmannaeyjar, which has been built up and is ready to receive F/A-18s. The moment is finally here – your job is to conduct simultaneous amphibious landing of 6th and 8th Regimental Combat Teams (RCT) of the 2nd Marine Amphibious Force (II MEF).

This scenario is playable by NATO (USN):

As Commander 2nd Fleet you have moved north in your Command ship (LCC 20 Mount Whitney) to oversee this operation. Under your direct command are the majority of the Amphibious forces in the Atlantic Fleet, the two Battleships which saw action earlier, the USS Theodore Roosevelt CVBG, and several independent elements. Providing a distant screen for this operation (and not in this scenario) are the USS Carl Vinson, USS Eisenhower, and HMS Invincible CVBGs. Speed is of the essence, all of these High Value Units (HVU) concentrated in a small area are a magnet for trouble.

As always I look forward to your comments and critiques.

B

Ver 1.3 uploaded




TheOriginalOverlord -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/27/2018 1:57:16 AM)

Quick glance so far all I see is terminology for the USMC units. Instead of saying 1/6th Marines.. you just say 1/6 OR 1st BN 6th Marines or a Battalion Landing team just say BLT 1/6.

The Regimental teams are written as RCT-2 or RCT-6 etc. Also "2nd Marine Amphibious Force (II MEF)." Should be 2nd Marine Expeditionary Force if you are going with II MEF...otherwise it should be II MAF.


Sorry ..retired USMC here so those stuck out...and as I mentioned before I was on the LST-1192 at this time period... :)

Which makes me wish the LSTs could "beach" (like the smaller LCUs /boats) and deliver the cargo directly to the shore. The LSTs usually carried the AAV platoon.




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/27/2018 9:21:25 AM)

Thanks, I can certainly tidy up the terminology. It should be MEF as I think, I believe the doctrine changed from amphibious to expeditionary sometime in the '80s. Expeditionary Force is consistent with everything else I've built anyway.

I thought the LST's could beach but have not tested it. I've got the AAVs in the larger Amphibs mostly because I didn't realize they were linked with the LSTs, most photos you find have them floating out of a well-deck - I guess the LSTs were gone by the time the 'Photo-Generation' arrived. The issue I had with the LSTs was speed, they have a hard time keeping up with the landing ships, so I loaded them up with logistics and follow on stuff. For the AAVs, there is a Lua event that when the LCU's arrive in the landing area, the AAVs spawn on the beach and disappear from the landing ship, to simulate them swimming ashore.

Very keen on your observations, the closest I've ever been to amphibious is swimming in an M-113! [:)]

Thanks




morphin -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/27/2018 1:07:48 PM)

Hi

What i'm missing is more Recon-Information in the briefings. The scenario duration is only 12h so there is no time to make much recon. In realtiy i would never make a strike with so little information about the opponent (especially where is the SA-10?). As you told the last 72h there were a massiv assault. So i would assume that there should be more information about the ground and AD units..

So maybe you could add something like

"AC were shutdown near.... from YY Missile at time XX" or
"AC were shutdown near.... from unknwon missile at time XX" or
"AC came under fire at ....Probabley XX missle or YYY canon" or
"Recon shows that on the coordination YY at time YY there were ground fire" and
and much more such information.
And also a little more information about amount of opponent AC you woul expect to see.


On the other side you could (random) move ground and AD units of the opponent..... (as also in realtiy the AD and mobile communications hubs were moved each day in another location...)
So it made a little more difficult to exactly locate the enemy.

Thank's for every scenario you made...

Andy




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/27/2018 2:27:21 PM)

Fair point. I'll beef up the intelligence part of the briefing.

Thanks




TyphoonFr -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/27/2018 4:51:47 PM)

Hello,

I do not know if that is your intention, but the elements of VMFA-122, VMAQ-2 and VMGR-252, which are heading towards Vestmannaeyjar, all have the same flight time (1min16) and are my control from the launch of the scenario.
For example, the a/c of VMFA-122 are armed and within 200mn of Iceland, so I can assign them to an offensive mission before landing on Vestmannaeyjar Airport.This allows me to use them twice instead of one if I let them assign to their ferry mission.

By using non-navigation zones, you can make your zones more visible. You must of course uncheck "a/c, ships, submarines and land unit"


[image]local://upfiles/58302/AC00ED35E08E4141826834E4EE96E2B7.jpg[/image]




RSMC -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/27/2018 8:41:23 PM)

LSTs are able to unload cargo directly to the beach - at least they can in IOF #4 - Red Gate.




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/27/2018 10:30:14 PM)

TyphoonFr

You're ability to use those aircraft is exactly as intended. I should however vary their fuel level so it doesn't look so odd.

Nice tip on the No Nav zones, although I know those are a bit of a drain on system resources. Although this is not a particularly large scenario so I'll give that a go and see how it works.

Thanks




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/27/2018 10:31:03 PM)

quote:

LSTs are able to unload cargo



Thanks for the confirmation




TheOriginalOverlord -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/29/2018 12:17:34 AM)

Gunner...are you tracking historical ground forces like you are the ships? Just wondering..

A thought RE:AAVs... At this point...early 90s we still had quite a few LSTs but they were rapidly being transferred/sold to other countries..mine LST-1192 did it's last cruise '94 and was sold to the Malaysians who let her burn at the pier during yard work... grr..


LSTs carried the AAVs..usually 14-15..(on the tank deck) plus some deck cargo of 5 ton trucks and Humvees etc and a Rifle company reinforced.

A "combat splash" involved the LST making a run at high speed towards the coast and about a mile or so out turns parallel and the AAVs driving off the stern ramp and full speed and turning towards shore for the assault then the LST turns away to clear the area. After the beach head is secure it then returned to either beach the ship or transfer the deck cargo to LCUs that dock at the stern gate.

CMANO suggestion...add the AAVs to the LSTs and once the LSTs enter a "splash zone" LUA the AAVs to the beach.

If you are keeping tabs on ground force numbers...there are about 300 AAVs at Camp Lejeune...readiness is around 90% or so last time I was assigned to the 2d AAV bn. They actually had more tracks than crew...

It takes an AAV plt to move a rifle company... it takes an AAV Co. to move a rifle Bn... 2d AAV has four track companies (~60 or so AAVs ea) plus HQ/comm/maint section of tracks etc. That means 4 LSTs for ONE rifle BN. An RCT usually has THREE BNs. So counting the AAVs in use up in Norway etc there should be 3 AAV companies available plus some extra. (enough for three BNs or one RCT.

Similar comment on tanks..2d Tanks has 58 M1A1s plus a some AVLBs and M88s etc. AND an organic humvee TOW platoon of 24 vehicles. At this point (1994) the tanks weren't on deployments...so you would likely have the whole tank BN available. 4 companies of 14 and 2 Bn HQ.

And if you aren't tracking those numbers...oops! Been busy as hell but will try and play through some...




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/29/2018 1:54:09 AM)

Am tracking to a large extent but making a lot of compromises. Some of the stuff is just not in the DB and I don't see a need to request a change just for cosmetic reasons.

I meant to include the load tables in the initial package. Here they are. I have one AAV Bn per RCT, only two RCTs involved. The Tank Bn is there - times two, 4th Tank Bn has been activated and is going in with 8 RCT. I had 4x 17 tank coys plus 2, cannot recall the reference for that.

All LSTs are being retained, foreign sales were canceled. However this creates an odd mix as the big ships can carry most of what is needed and are faster than the LSTs, I can see why they were being scrapped. When I did the math to get them from Norfolk to Iceland, allowing mounting time etc, traveling with the LSTs in tow would have slowed the whole show down by 3-4 days. So the backstory here is that the LSTs leave a couple days early and are overtaken by the big ships enrout.

B




TheOriginalOverlord -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/29/2018 2:16:30 AM)

So 4th tracks and 4th tanks are going to II MEF? That will work..they can probably pick up gear from MPF ships as most of 4th Tanks is west coast. West Coast is going to be on the light side of things...lol


Looking at your spreadsheet....I've found someone else with OCD...damn! The USMC had done away with SP arty by '94 relying on the M198s only. However I understand the alternate reality..




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/29/2018 2:19:55 AM)

Cut my teeth on M109's - gotta get them in there [:D]




TheOriginalOverlord -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/29/2018 2:22:45 AM)


quote:

ORIGINAL: Gunner98

Cut my teeth on M109's - gotta get them in there [:D]

lol I can understand it!

You see my other post RE Des moines?




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (6/29/2018 9:03:05 AM)

Saw it. Nice ship!




AndrewJ -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (7/1/2018 5:01:31 PM)

So here's how it went on NF 25.


THE PLAN

I'm ordered to make two landings, one at the foot of the Snaefellsjoekull peninsula, and the other further east nearBakkaflugvollur. Looking over my forces, it's clear that I don't have a lot of extra time for deceptive maneuvers or consolidating my forces, so it looks like it'll have to be a straight-in direct path approach.

Each beach has two groups of ships assigned, and they are ordered to make a straight line approach to their beaches at 15 knots. The groups will follow each other down the same corridor, which will be patrolled by P-3s (in the west) or S-3s (in the east). Formations are tightened up and changed to put the valuable aviation ships and LKAs in the center, with less critical ships acting as missile soaks on the flanks. (Sorry LSTs!) Formations will travel radars off, but sonars active. My SSNs will be flank guard far to the outside of the passing formations.

The Guadalcanal group (which will not participate in these landings) is ordered to make similar formation changes and steam at 15 knots towards its central assembly area. The Rosevelt group will change course to meet it there. The TG Hayler ASW group will make initial sweeps of the central assembly area, and then split up, with one half continuing to patrol in area, and the other half clearing a lane towards the Guadalcanal group. The Mt Whitney command group will lurk discretely far out to sea.

My two BB groups cause some indecision. I'd really like to take them further around the coast and hit the Isafjordur and Hornafjordur airports. However, I've been given orders to preserve airfield facilities in preparation for subsequent operations, and 16" shell craters all over the airfields are probably a bad thing for flight ops. Therefore, after some debate, the BBs are ordered to turn back and head for the landing beaches to provide fire support. Since they are travelling near the coast in the day with potential observers nearby on shore and in fishing boats, it's safe to assume the enemy knows where they are. Therefore, they will travel with radars on.

Air operations will begin with ESM and Recce, and a basic central CAP, while transiting F-18s fly in to Vestmannaeyjar. Strike activity will develop depending on what we find inland.



OPERATIONS

It's only minutes into operations when radar operators in the Missouri group start screaming about sea-skimming targets inbound at high Mach. Oscar! The Ticonderoga immediately opens up with all launchers, getting many hits, but the stream of missiles gets closer and closer. The Perry starts shooting too, pumping missiles out as fast as it can, but the last ones are too close, and the white-faced crew hears the deep groan of the CIWS opening fire. There's a thunderous boom, and then silence. They look around. They're all alive! Brown shorts for everybody...

The ASW helicopters rush to where the missiles were first spotted, but they find nothing, except in incoming Mig-23, which shoots down one of the helicopters, before it is engaged by SAMs and finally shot down by the belated arrival of the CAP. The Oscar is long gone.

Meanwhile on the other coast, the same thing begins happening again, when the E-3 reports high-speed sea-skimming missiles headed towards the Wisconson group, coming from the large bay north of Stykkisholmur. The group starts shooting, but there's one huge difference. They don't have a Tico. They only have a slow-firing Belknap. They'll get a few missiles, but they can't stop them all. Death is written on the wall, but then the strangest thing happens. The column of missiles abruptly spreads out in a broad fan, and most pass harmlessly east and west of the group. The few that come directly at the group are shot down, and the radar operators stare in bemusement at the other receding contacts on their radar. (Post-war analysis shows that the Oscar had fired on an ESM contact, with a large uncertainty area. When the missiles passed through the area they spread out and went in random directions along the area. This is the only thing which saved this group. If the Oscar had launched on a firm visual sighting this group would be dead.)

The missiles had been spotted coming from that bay. Had the Oscar captain trapped himself? Helicopters and P-3s spend an extensive amount of effort over the next few hours, trying to find anything in the bay, but they find nothing. The elusive Oscar was never there, and I never find a trace of it. I do, however, shoot down a single slower-moving missile coming in from the open ocean out west. There's another SSGN out there, possibly a Charlie or a Papa. Great...

While the fruitless hunt for the Oscar continues, the Wisconsin and friends suddenly hear a torpedo in the water as they pass the tip of the Sneafellsjoekull peninsula. Could this be the Oscar, so far from where I thought it was? My ships turn and flee, outrunning the torp, until the P-3 comes over to sink what turns out to be a Tango. This is getting a little alarming! What else is underwater here?

Things calm down at sea for the next few hours, to be replaced by an upsurge of air activity. There are some minor ground troops opposite my island airport, and they get dealt with by a combination of helicopters and local Harriers. My recce and allied scouts start reporting enemy mobile units (presumably the tank battalion) heading northwest in the general direction of the Stykkisholmur airport, so the Bataan group launches a strong Harrier strike, which breaks up the attack. (They also find a Styx battery in the area, which gets thumped.) Forces are also noted coming in from the north-east side of the island, and they too get pounded on by a combination of Harriers with laser Mavericks and F-18s from the Roosevelt with designator pods. Harriers making low level attacks find the Russians are well supplied with MANPADS, which take chunks out of several of my attackers. Fortunately the warheads are small, and my planes manage to limp home.

In the air, the Russians make some attempts, but it's clear they have been badly mauled. Isolated fighters make some attempts in the Kef/Ryk area, but they are outnumbered and get shot down before they can get too far. There is one brown-pants moment when a Mig-31 lifts off, and is immediately in range of my tankers, but my missile shots force him to turn aside and break lock before his missiles reach their targets, and he is soon destroyed. Shortly after that I refuel some F-14s and head them north to pick off the jammers, along with an Su-27 which tries to interfere from Akureyri. The biggest air activity comes when a swarm of Su-25s lifts off out of Ryk and starts heading for my island airport. Fortunately, this happens just as a flight of 4 Harriers is probing at the bunker chain in the area, and between them and the CAP the Su-25s are swiftly shot down.

As my ships continue to close in I spend a lot of my time cataloguing the extensive population of sea-life. Every contact has to be taken seriously, and they show up again and again and again. Quite realistic, I expect. Out west, that SSGN takes another shot at the Bataan task group, which passed close enough to a tattletale fishing boat to get ID-ed. AWACs spots the incoming missiles in plenty of time, and the VLS Tico in the group has no problem dealing with them. By now the P-3 has stopped trying to find the Oscar, and it finds and kills the Charlie instead.

Moments later, another pack of missiles appears on AWACS screens, this time out to the southeast. Their closest possible target is actually TG Charleston, which is completely undefended except for a Knox, which is no protection at all. Fortunately the real target turns out to be the Missouri group to the north, which was just tagged by tattletales. SAM magazines in the group are reduced, but should be enough to deal with the attack. However, that would leave the magazines essentially empty in the event of a third attack. Interceptors dash out of my nearby island airport, and winnow down the stream to preserve some ship-borne SAMs. The attack is defeated, and an S-3 finds the SSGN and sinks it shortly afterwards.

I get a message about mines in the Ryk/Kef area, but I'm not intending to operate there, so that's a problem for later.

My task groups are now closing in on their beaches. Helicopters ferry a large number of troops over to protect the isolated Stykkisholmur airport, and once that is secure I fly in one of the F-18 squadrons from Greenland, who are in place by the end of the scenario, although I don't actually make use of them. I also make a helicopter landing in the Bakkaflugvollir area, to seize the ferry and the airstrip. Minesweeping helicopters clear the beach areas, and a combination of helicopter and boat landings put large formations ashore on the beach. All amphib and supply ships are in their assembly areas, which are patrolled by warships on ASW duty.



OBSERVATIONS

The battleships didn't do much, other than get shot at. The Wisconson took a few pot-shots at bunkers and air defences near its landing area, but it has rotten CEP if engaging over the horizon (there's no way to simulate RPV observation), and rarely hits anything. The Missouri had nothing to shoot at at all. The BBs may be big and impressive, but you can usually do it first with an airplane. Which is probably why the Navy didn't complain too hard when they let them go.

It turned out that I only used a part of my air power. The TG Bataan Harriers fought, and some of the TG Roosevelt planes (all the F-14s, four F-18 attackers), and a few on my island airport. However, the F-18s on Greenland did not fight, neither did the Harriers on TG Wasp, nor the bulk of the attack planes on the Roosevelt. I only used two of my Tomahawks (to knock off a long range radar in the east).

I have to admit I wasn't particularly aggressive here. I got my troops safely landed, beat up on enemy formations in the field, but generally played it very safe. The injunction to preserve airport infrastructure is definitely a damper on plans to make airfield attacks. I kept wondering if there would be a pop-up SA-10 or the like in my operation area, but there never was, and I didn't press the point looking for them in the east.

Oscars! Never caught sight of any of them, launching far away in untouchable bastions, and damn-near lost a task group to them. They are, without doubt, the nastiest ambush predator out there. We hates them, Bagginses, we hates them...

[img]https://i.imgur.com/pqu0eWf.png[/img]


ASSORTED ITEMS

I'm not sure if it's possible to achieve the triumph score. Scores are set at 1300 / 1650 / 2000. If you get all possible scores for Area A/B/C and the Baka airfield and ferry you are at 1100. If you then kill every single point-scoring item on the island you could then get another 733 (sorry if my count's off a bit), which only takes you to 1833. In practice some of those points are probably unachievable: invisible Spetznaz, and the retreating Oscars in particular. Retreating ships on the far side of the island, and landed aircraft at bases with local SA-10s, would also be really tough to get.

The tug/sweepers Powhatan and Sioux have a flank speed of only 13 knots. Even at that engine-breaking speed they will still be ~ 4 miles short of Area C at the end of the scenario, and thus unable to score.

The Su-25s at Akuyreyri are on a strike mission with a range of 65 nm, but there are no targets within that range. (Unless the player gets really ambitious with helicopter air landing, I guess.)

The ASuW Strike mission is set for preplanned targets only, but the list is empty so it will not activate.

Were there supposed to be points for sending troops to protect the Stykkisholmur Airport? There seem to be triggers for troops getting there, but no associated event uses them.

The Nashville has no cargo.

6:04:46 PM - 6:04:46 PM - Lua script execution error: [string "AAVs from Saipan at Beach"]:1: unexpected symbol near '-'

Spelling in side briefing: "Therefore, do not waist boat space to bring your AAVs ashore"





AndrewJ -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (7/1/2018 5:15:15 PM)

While I think of it, is there any way for the Charlies to move to a new patrol zone after they've fired their missiles? They hang around in the launching location to get found and shot, but if they immediately cruised away they'd be much tougher to catch.




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (7/1/2018 11:16:12 PM)

Thank you once again Andrew. Very helpful report

I will fix those points including getting the Charlies to move on.

Cheers

B




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (7/8/2018 5:55:33 PM)

OK

Here is an update to this one. All the points raised above have been addressed, was not able to alter the 'flight time' of the incoming aircraft but have adjusted their fuel levels.

I think this one is almost ready to go to the community thread, but if you have any points please let me know.

Enjoy





Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (7/22/2018 11:50:29 AM)

Anything else on this one guys?

Will be away again for a bit but hope to get it released to the community in a week or so.

Thanks




Gunner98 -> RE: New Scenario for testing - Northern Fury 25 - Jar Heads on Ice (7/28/2018 9:34:52 PM)

OK

This one's a wrap.


Ver 1.3 adds the SAR rescue script but that's about it.


Thanks for your help.




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