Waltz -> Europe Aflame 1939 - 1945 Axis (Me) ve Allies (Sapper32) (6/27/2018 8:24:01 AM)
|
Since I am defending the glorious motherland against the hated invaders in FITE this time I decided to unite Europe. Firstly the house rules: Entrenching - Pretty much as per the scenario recommendations, basically don't take the piss, only entrench on front lines, around important cities or along river lines. (As entrenchments stay it's very easy to cover the entire of Europe in them so this is to limit that) Russia and the west - No Russian regiments defending the uk, no western troops showing up in Russia, basically they don't work together unless their front lines meet Para drops - Unrestricted in friendly territory but only 20 hexes from the airfield into hostile territory Offensives - Try to keep them roughly historical, i.e no operation Barbarossa invading the UK Colonies - Common Wealth units can't guard french colonies (and visa versa) but once they get invaded all bets are off Airfields - all air fields used to stage planes must be behind your front lines, no using guerillas or paratroopers to capture ones deep in enemy territory then stage strikes out them HQ's and other support units - We are using the D21 rules here, only combat units can lead into enemy hexes, support units can covert stuff behind the front lines but if you want to get behind and circle the enemy units it has to be a combat unit leading the charge. Opening set up: So the allies chose not to extend the Maginot line The axis choose to focus on building carriers in 1930 giving one Italian on in the med and a German one in the Baltic The axis choose to create additional regiments in the 1930's (this also gives Russian addition regiments) And last but not least the axis decided to start by invading Poland. So the scene is set and you know join us at the start of axis turn 3:
|
|
|
|