r6kunz -> RE: FITE2 how to tweak the units movement points? (6/27/2018 4:08:51 PM)
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gliz2, I also had problems with the MP. When designing Road to Moscow Vol I. Crossing the Border I found the Germans were not able to reach the historic Berezina River crossings during the twelve days of the scenario. Fortunately, TOAW has a solution: Movement Bias (50-150%). I tinkered around with the percent until I found a number that allowed the Germans a chance to take the historic crossings: 105% (panzer regiment 140km/day and leg infantry 60km/day.) Those numbers seemed somewhat excessive, but they rapidly drop with off-road movement in hostile territory and consumption of supplies. TOAWIV has a further improvement: Event Variable Movement Bias. During the course of a scenario, the percent can change depending on the conditions. In Ardennes 1944 the Allied counterattack bogged down during January 1945 and they did not reach Hoffalize by the scenario end (16Jan). Yet to handicap the Allies parameters from the start gave the Germans an overwhelming advantage. Now the Movement Bias can replicate the Allies slow progress (25 km from Bastogne to Hoffalize in over a week). I suggest you take a look at the Movement Bias. You can test the changes you suggest without going through the Force Editor. Keep us posted on your findings. It would be interesting to see the daily rates of march in various East Front scenarios for the initial phases of the war. And more to the point, what other players have found the rate of reaching historic objectives.
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