Bonzo -> (6/11/2001 10:41:00 AM)
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The idea of 3D was discussed & there are merits and reasons not to use it. 3D visuals offer close to nil improvement to a top down game while adding significantly to the system 'horsepower' requirements of the game.
3D modelling of the terrain (not visible, but underlying the map) could add significantly to calculating LOS, ground slopes, yaw, tilt & roll angles of vehicles for armour slope calculations. A draw back of this is that without significant resources being put into a map editor, the days of the average player creating their own maps would be pretty much over.
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