pzgndr -> RE: Is the Single Player AI Reasonable now? (7/7/2018 12:50:54 PM)
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"Reasonable" would be a good description now. Let's review what's changed since the v1.08.07 official release several years ago: quote:
Empires in Arms the Napoleonic Wars - 1.22.02 ============================================= - 0000152: [AI Enhancement] AI vs. AI combat now trivial / change to chits assigned – resolved. Empires in Arms the Napoleonic Wars - 1.22.01 ============================================= - 0000166: [AI Enhancement] AI doesn't defend its navy in port - resolved? - 0000829: [AI Enhancement] AI never attempts to reinforce - resolved? - 0000830: [AI Enhancement] AI never commits guard – resolved. - 0000850: [AI Bug] Battle crash when selecting units to lose - closed, could not reproduce. Empires in Arms the Napoleonic Wars - 1.21.04 ============================================= - AI Enhancement to restrict risky British and Russian amphib invasions into France and Holland prior to 1813 - resolved. Empires in Arms the Napoleonic Wars - 1.21.03 ============================================= - Resolved several issues with AI builds, reinforcements and placing new corps units. Empires in Arms the Napoleonic Wars - 1.21.02 ============================================= - 0000819: [AI Enhancement] AI Garrisons - resolved. - 0000827: [AI Enhancement] AI Builds for free states - resolved. - 0000828: [AI Enhancement] AI never fights a second day of combat - resolved. Empires in Arms the Napoleonic Wars - 1.21.01 ============================================= - 0000781: [AI Bug] French corps at Paris chose withdraw (which should not have happened) – resolved. - 0000818: [AI Enhancement] AI Bonuses - resolved. - 0000820: [AI Enhancement] AI DOWs on Minor Countries – resolved. - 0000821: [AI Enhancement] AI Builds and Money for Supply – resolved. - 0000824: [AI Enhancement] AI Ship Building – resolved. Empires in Arms the Napoleonic Wars - 1.21.00 (03/01/14) ============================================= - Fixed issue with AI surrender calculations. It was improperly evaluating forces on map versus enemy forces when trying to decide to sue for peace. Bottom line is that the AI will probably surrender a little earlier to save their forces. – resolved. Empires in Arms the Napoleonic Wars - 1.09.00 ============================================= - 0000760: [Game Bug] AI Taking ALL cav losses on break for that round (marshall) - resolved. - 0000662: [AI Bug] AI too generous giving away minors (marshall) - resolved. So, the computer opponent has improved over the years. It's a bit less stupid, a bit more competent, but not quite brilliant yet. Something else I've added is a modest AI bonus to the Natural Alliance Table values for increased difficulty levels; so, where nations are naturally friendly/hostile, they are a bit moreso at medium and hard levels. Overall you should find single player more challenging than it used to be. A couple of items listed above are marked "resolved?" because I've done something but I'm still evaluating effectiveness. For example, I've seen the AI commit guard and fight another day, but I have not seen a case where the AI reinforces itself. Player feedback is welcome! I did also make some adjustments to reduce single corps, particularly guard and artillery without support. But the biggest improvements? Getting the AI to build minors and ships, getting the AI to use chit combat and make improved chit selections, and getting the AI to make fewer frivolous DOWs and lapses of war. Again, overall it's better now. My current effort is getting the 1812 campaign going. I've had to make several code changes to allow French and French minor setups in Poland and forced access areas of Prussia. I still have one more issue to tackle. What I hope to gain with this is to make further AI improvements for allied operations, getting the AI to cooperate better with its human and AI allies. 1812 provides a good situation for evaluating French/Austrian/Prussian alliances and British/Spanish alliances. So we'll see. [8D]
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