crispy131313 -> RE: suggestion for some changes (7/16/2018 5:47:15 PM)
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ORIGINAL: LLv34Mika Hi I don't want to have it changed right away... I just think it's worth discussing it. - But I really would love to see: increasing the possible number of AT units. Investing in AT science is almost pointless until there is nothing else to do. Not sure about the German max number but for soviets it is three and increasing that to 5 would be nice and not too much. (same counts for Germans of course) - reducing diving chance and/or giving destroyers a bit more punch The manual says that there is a 60% chance but I still think that can't be true or it is a bug. I've seen subs dive away 5, 6 or even 7 times in a row. Six times in a row is a 5% chance. I know you can reduce it via ASW but that is by far too high. And I still would prefer to see that subs can not dive anymore if out of supply (or below a certain supply level). - long range aircraft For bombers... ok, could be. But tactical bombers shouldn't fly across half Europe I think. It also makes it impossible to hide your HQ somewhere near your units. Two possible solutions: reducing the research level to max3 for Germany, (GB) and Russia (what is a bit more the historical way) or just reduce the tactical bomber strike range a bit. - research speed You might have noticed it in your own games. If you want you can have tech level 5 in long range aircraft, tanks, advanced aircraft, industrial research, production in 1943 with Germany and if you are dedicated enough also in some of these categorie with Russia, GB or the USA. For my taste that is a bit too early for all sides. Increasing the required % for research breakthroughs and/or decreasing the %-advance in research per turn slightly might do the trick. Having some high end weapons in 1944 would be more suitable if you ask me. If you manage to get one or two of these earlier you can be lucky but facing level 5 weapons in almost every category is a bit strange. In my game vs KZ he has level 5 aircraft, level 5 range, level 5 rockets and level 4 (or already 5?) tanks. Can't say what the industrial level is. Anyone wishes to add something to the list? Feel free. I think some (or even most) of the changes affect boh sides. Some only one side. In general the game balance should stay almost (!) as it is. Any opinion welcome... just wanted to toss in my 2 cent. Anti-Tanks - Isn't their a very brief window to build AT before receiving 3 via Decision Event. This would provide a total of 6 per side at least until they begin to get destroyed. Subs/Diving - No comment, I still play the old way of Destroyer trumps subs if found. Bombers - I agree with all of this and have play tested it for a long time to say it feels right. (Increased Bomber range, Increased HQ Air Defense, Max equivalent of level 3 Bomber Tech.) Slow down research speed - Multiple mods are reflecting this now, (i.e. Battlefield Europe, Fall Weiss II). Play tested and feels right.
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