Vic -> RE: Tanks losses due to "accident" - why? (7/17/2018 7:55:43 AM)
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Hi, If a tank is in involved in combat there is a small chance it will be taken out of action due to other reasons than regular exchange of fire. Combat is a nasty business, especially for the rather sensitive heavy tracked equipment as tanks. During combat tanks are often traversing much more difficult terrain than the roads they use during regular movement. A tank could drive over a mine, slide into a ditch, suffer a mechanical breakdown, get caught up in a local counteroffensive while it has run out of fuel or ammo causing the crew to abandon the tank. Furthermore it models freak enemy successes in taking out tanks or panicking their crews by unconventional means (i.e circumstances where armour thickness and range play no role because enemy is literally on top of tank or disabled the tracks). It is an amalgam rule that models all those diverse kind of reasons that tanks might get lost during combat engagement. Gameplay wise this rule serves to make you use your panzers as a precision tool and not as a hammer. If you use your 'surgical' knife as a hammer repeatedly it will slowly go blunt. Furthermore it avoids unrealistic invincibility where every single tank can just kill multiple dozensfold of other tanks or a thousandfold of infantry. There is a chance on an accident every time a tank 'individual' scores a serious hit (KILL or RETREAT) on an enemy target. Hope this clears things up a bit on this rule. Best wishes, Vic
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