lk2500 -> RE: Pegasus Coup de Main (Spoiler Alert!) (7/18/2018 1:05:44 AM)
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ORIGINAL: lk2500 quote:
ORIGINAL: UP844 Passing the bridge requires some luck anyway: you must enter the open ground hex at the east end of the bridge and the Germans - for whatever reason - do not like that [:)]. Basically, you have three options to enter the hex: 1) moving: you will take fire in the German Defensive Fire at -2 (-1 for non-Assault Movement, -1 for Moving in Open Ground, a.k.a. the infamous FFNAM/FFMO duo) 2) assault moving: you will take fire in the German Defensive Fire at -1 (for Moving in Open Ground) 3) advancing: you will take fire in the next German Fire Segment at 0 If case 1) and 2), the Germans will fire twice (full effect First Fire and halved Final Fire). As a rule of thumb, I don't like taking fire with negative modifiers, so I chose option 3. On the other hand, if you are running out of time taking risks is the only viable course of action. Thanks for clarifying the modifiers, now I know why what I did worked. Ha, it didn't work so well the 2nd try (in the next/longer scenario). Didn't get the lucky die roll this time! Currently awaiting the German counterattack at diminished strength....
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