ernieschwitz -> RE: Changing terrain in scenarios (7/24/2018 10:50:32 PM)
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There is a way, but it is more fiddly. Also it is limited what graphics you can use with what scenario, especially the older ones. This is because more graphics and land types were added in more recent versions of landscape graphics packs / mods. In other words, you cannot do a one to one conversion, but need to pick and choose if you do so. Anyway, the most correct way of doing it, is to go into each landscape, in the Land menu, and there replace the prehex sprite with the prehex sprite for the new landscape you are using, and then doing the same for the special layer (x64 or x6 depending on your choice of mod/graphics pack). Realist mod is ideal since it is a one-to-one mod with the older ones. The rest you mention are not. Of course if you want rivers and roads to change too you go into the rivers and road menus. In the river section you must replace all the sprites with the new ones, for each river. The same goes for roads, and they must be done individually. Roads and rails are an exception at some times, for newer graphics, since you can choose a fredsheet, and get them all that way. Finally you need to change the bridges which is also done by replacing sprites individually. A quick but dirty way of getting the realist mod graphics in older mods is to go into the Setng menu. There you go to the Import & Other settings property sheet. You can then import landcape types from the realist mod, and loctypes would perhaps be good too. Use a scenario that already has the realist graphics. If it fails, you've done something wrong...
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