fodder -> RE: Get no info on terrain in hex (7/31/2018 4:48:45 PM)
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In case anyone wants a printable list. [:)] [F2] Toggles display between not showing all computer-controlled TFs (auto-convoy and others), not showing human TFs, and showing all TFs. [F3] Toggle Plane Range Radius on/off [F4] Toggle Task Force Move Radius on/off [F5] Toggle combat animations on/off [F6] Toggle hexside terrain detail on/off [F7] Toggle Bad Weather (Clouds) Indicator on/off [F8] Toggles combat summaries on/off, but will retain combat reports [F9] Allow human players to enter the Orders Phase at next opportunity [A] Bring up the List All Land Based Air Units screen [B] Bring up the List All Bases screen [C] Bring up the Combat Report screen [D] View aircraft, troop and vehicle Database [E] End the Orders Phase [F] Save the game [G] Bring up the List All Ground/Land Based Units screen [H] Show the Auto Convoy System [I] Bring up the Intelligence Reports screen [J] Bring up the Industry screen [K] Bring up the Weather Report Screen [L] Bring up the Signal Intelligence reports [M] View Game Credits [N] Bring up the List All Naval Air Units screen [O] Bring up the Operational Report screen [P] Bring up the Preference and Options screen [Q] Quit game [R] Toggles Road networks on/off [S] Bring up the List All Ships screen [T] Bring up the List All Task Forces screen [V] View Ship Database [W] Display Hex/Hexside Ownership [Y] Toggle Rail Network on/off [Z] Display the search arcs [1] Toggles text for terrain in each hex on the Tactical Map [2] Toggles text for Zone Location in each hex on the Tactical Map [3] Toggles hex weather forecast [4] Toggles defined nationality of the land hex [5] Toggles hex supply path values from selected base as a percentage [6] Toggles Ship/Sub Patrol zones [Ctrl]+A Show the Large Strategic Map [Ctrl]+J Toggles the Jump Map on or off in the full screen map mode [Ctrl]+f Reduce main message delay one increment [Ctrl]+s Increase main message delay one increment [Ctrl]+p Pause turn resolution [Ctrl]+z Quick message delay toggle [?] Center map on Home Bases [>] Next Task Force with Task Force Display [.] Next Task Force without Task Force Display (unshifted “>”) [<] Previous Task Force with Task Force Display [,] Previous Task Force without Task Force Display (unshifted “<”) [+] Next Base [-] Previous Base [Esc] Speeds up (in PBEM) or skips (vs. AI) the current animation
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