KorutZelva -> RE: Two ideas (7/31/2018 12:02:40 PM)
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quote:
ORIGINAL: sPzAbt653 The first two pages of chapter one in Stumbling Colossus gives a rundown of Soviet Mobilization efforts which started in 1935. It all sucked of course, but by the time of Barbarossa they had increased their military from 1.5 million men to over 5 million. The Soviets learned lessons in Poland, Mongolia, Finland and Rumania, and after France quickly fell to the panzers the Soviets started creating their cruddy Mech Corps. I think the SC3 increase in Soviet mobilization due to Axis units in Poland and Prussia is reasonable, but the 10 hex radius might be too restrictive. It means that anything over 18 units will have to be held at least two turns march from the border, and with a possible 10% Soviet increase for each of those turns, the Axis player must plan out all of that movement before Soviet mobilization reaches 70%. [Historically the Germans kept most of the mobile formations well back from the front until the night before the invasion, but not ten hexes back!]. I think the Russian mobilization pattern in the game follows the scenario of a USSR offensive in Sept 41 (Right before most of those 5 million troops were to demobilize as the mobilization enacted in 1939 was penned in for two years). I think that works. But once again, they had their own timetable they didn't speed things up when the Germans started massing at the border.
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