witpqs -> RE: DBB-B vs DBB-C (8/3/2018 6:24:07 PM)
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quote:
ORIGINAL: Yaab quote:
ORIGINAL: amatteucci quote:
ORIGINAL: Yaab DBB C reduced the ship cargo capacity, but it also reduced device load costs, thus the only thing that got really reduced is the amount of cargo/res/fuel that can be loaded into xAKs . Obviously, ths will not reduce the operational tempo, since the tempo is linked to the Allied phenomenon of universal supply i.e any Allied unit can use supplies created in any Allied territory. EDIT: MY search-fu powers returned! Look here: http://www.matrixgames.com/forums/tm.asp?m=4041216 Very interesting, thanks. So, would you bother using DBB-C instead of DBB-B? quote:
ORIGINAL: witpqs It does reduce the Allies tempo, in practice. I get that the rationale behind DBB-C is to slow down the operational tempo but, just to clarify the reason behind my original question, I'd like to know also how does it achieve this goal. WitP-AE is a great wargame, not only because it gives a reasonable account of WW2 in the Pacific at the strategic level, but also because it manages to do this while giving also a plausible depiction of the operational and tactical levels too. This is truly remarkable, neither WitE nor WitW managed to fully achieve this goal, IMHO. Now, my main concern is that, adopting DBB-C for my next PBeM game, I could obtain a more realistic strategic pace but at the expense of operational and tactical realism. I would not like to discover that the price to pay for the overall slower tempo is that I cannot use the historical "nodes" for my LOCs in the Pacific because my transports are too short legged, or that I have to form ridiculously large transport and amphibious TFs because of the 30% reduction on cargo capacities. In other words, I don't want to sacrifice tactical and operational detail on the altar of the (supposed) strategical realism. So, if the DBB-C mod corrected cargo capacities because the actual cargo space needed to obtain a given result is actually underestimated in the game (i.e. you can use 10 ships where in RL they would have allocated 14 ships for the same task) I'm all for it. If the reductions are there just to artificially impose a slower tempo... well, no thanks, I think I'll stick with DBB-B. I'm a slow player by myself! [:D] Yes, use DDB-C for your PBEM game, but in order to slow the operational tempo some add house rules like no fuel in xAKs {in cargo space, some have a little tank space in addition to cargo space}; no Allied amphib landings using xAK ships {or xAP ships}; off-map ships must use cruise speed by default etc. Anyway, universal supply makes Allied tempo too fast and avenues of their advance too manifold. +1 We don't have those as official HR but I adhere to those anyway.
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