Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (5/12/2019 1:13:32 PM)
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So this was a Dec 8th Start, Scenario 1, reduced shipping, Asian Roads Babes game...I also had realistic r&d off and I don't think I used that feature at all in the game (but it does give Japan production and research flexibility for late game surprises or mistakes). Asian Roads didn't really seem to have any impact. Dec 8th Start is super nice. I started the game without even running a test turn, and with about 1 hour of work time for the turn. Reduced shipping is nice, but I didn't have any problems shipping. I used Adens/Lima for resource convoys. I converted almost every ship I could into AR (none of them finished), and also had 20-30 AD. Singers and Palembang both fell on Dec 31, 1941. Burma was taken by amphibious invasion, the lack of destroying a lot of Allied troops on the ground there led to the decision of a Ceylon Invasion...meant to merely be a raid and retreat. Ceylon was invaded April 42 and fully conquered early May. The Chungking Plains was taken June I recall with Chungking falling in Dec of 42. Allied counter offensives at Akyab (weak), Tabituea and Attu were beaten back and destroyed, and High Command decided to reinforce Ceylon (just in time as a British invasion fleet was just off shore) and start a general offensive in the Aleutians in an attempt to force the Allies to the negotiating table. The IJA never really held strong forward positions but was held back in reserve and reacted to aggressive Allied offensives. By gaining naval superiority, the IJN was used in an artillery role. However, by the end of the game, with the negotiation table in sight, the IJA did dedicate lots of troops forward in the Aleutians...perhaps 7 divisions with an 8th at Fusan ready to go. Wargamr is an excellent, seasoned opponent with a track record of relentless, crushing offensives. Therefore the key Japanese strategies was to leave the doors open and let him in.
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