Lobster -> RE: Destroyed Bridges Slow Down My Advance! (8/14/2018 3:00:28 PM)
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ORIGINAL: MonsterZero Thanks for all the feedback everybody. I restarted the scenario and this time I'm repairing all the blown bridges I can find. My forces are doing much better with movement. BTW, I noticed a regular infantry division has a very high success rate repairing bridges. In contract, a dedicated bridging unit has a very low success rate. I have stacks of bridging unit sitting over a broken bridge and time again failing to repair it. What's the logic of that? Is it because a full infantry division has more men, so more men can be assigned for the bridge job? How to use bridging units to bridge rivers? Have them straddle a river so other units can walk over them, like in Panzer General games? I see no bridging units in Operation Bagration. Are you talking about the RR Repair units? These have no engineering abilities so will not repair bridges, only rail lines. There are no engineer units at all. Each division has 27 engineer squads authorized. I imagine the ones with engineer squads closer to what is authorized can repair bridges quite well. BTW, take care of your HQ units. They have only one command squad. If that squad is killed you may very well end up with several divisions belonging to that formation unable to move for a bit as there are no replacements. Also, the armies are marked as corp. The fronts are marked as armies. But some armies are marked as armies. Kind of confusing. This scenario could use a bit of editing and addition of bridging units and engineers. [;)]
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