technikzauberer -> RE: Victory Confusion (8/23/2018 7:45:16 AM)
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quote:
ORIGINAL: rico21 Adding AI units falsifies the result in human vs. human if the losses count in the score. In human vs. human, only points VP determines the victory. True. But that's not where I was heading... Realizing most scenarios are played as 1vAI; trying to develop scenarios designed to be 1vAI [with the human player's option always is to be a specified side in the battle] and desiring the victory/defeat outcomes to be highly affected by mass unit losses on the human side. For example, a victory in the typical sense [objective gains/or not losing objectives] but yet also where the human player managed to hold/gain victory locations but at extreme/unacceptable cost, the victory outcome was to still be a defeat for the human side. Combining this high unit loss victory effect with variable ending scenario settings, I feel it creates a bit more command realism than the 'damn the losses, I've got just 2 turns remaining' victory grabbing tactics. Thanks to folks I'm knowing more about the victory conditions 'calculation/determination', now simply struggling to represent my unacceptable loss outcome within the VP conditions in a 'specified' 1vAI scenario.
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