Victory Confusion (Full Version)

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technikzauberer -> Victory Confusion (8/22/2018 6:55:51 PM)

How is this a German Victory? Is it due to the objectives ownership?

[image]local://upfiles/60303/F04ED8811BBC48538BEBD0C40B88403F.jpg[/image]




DoubleDeuce -> RE: Victory Confusion (8/22/2018 7:16:54 PM)

16 points for the locations and another 6 for the casualty points.




technikzauberer -> RE: Victory Confusion (8/22/2018 7:39:25 PM)


quote:

ORIGINAL: DoubleDeuce

16 points for the locations and another 6 for the casualty points.


Yet, 2 for locations and 34 for casualty on the opposing... 36>22, why not Brit Major Victory?




Paullus -> RE: Victory Confusion (8/22/2018 8:14:31 PM)

The Victory Condotions are per side so if you play as German your points awarded determines your outcome regardless of the oponents outcome.




DoubleDeuce -> RE: Victory Confusion (8/22/2018 8:15:18 PM)

Victory Conditions should be side specific. Could be that one, both or neither side meets their goals. Were you the German player?




technikzauberer -> RE: Victory Confusion (8/22/2018 8:21:16 PM)

Thanks Paullus, DoubleDeuce.
OK, now understand how/why the outcome. Was German against CPU. So would it be a Brit Major Victory if it was either Human vs. Human or playing as Brit vs. CPU?






Paullus -> RE: Victory Confusion (8/22/2018 8:38:00 PM)

If you played British vs CPU it would be a Major British Victory but if it was Human vs Human the Scenario Outcome box would say
"Minor German Victory and Major British Victory".

The Victory Conditions are tracked individually for both sides and this is something the scenario designer needs to keep track of when designing the scenario. As most games are played against the CPU (AI) this is nothing most people notice but sometimes as in your example and in Human vs Human games this could look strange. [:)]




technikzauberer -> RE: Victory Confusion (8/22/2018 9:04:51 PM)

Makes perfect sense.

Unless I'm missing something... Makes designing scenario victory conditions difficult where you want to force losing the scenario/punish the human player for his losses vs. the AI.
Ideas?




rico21 -> RE: Victory Confusion (8/23/2018 3:19:46 AM)

Adding AI units falsifies the result in human vs. human if the losses count in the score.
In human vs. human, only points VP determines the victory.




technikzauberer -> RE: Victory Confusion (8/23/2018 7:45:16 AM)

quote:

ORIGINAL: rico21

Adding AI units falsifies the result in human vs. human if the losses count in the score.
In human vs. human, only points VP determines the victory.


True. But that's not where I was heading...

Realizing most scenarios are played as 1vAI; trying to develop scenarios designed to be 1vAI [with the human player's option always is to be a specified side in the battle] and desiring the victory/defeat outcomes to be highly affected by mass unit losses on the human side.
For example, a victory in the typical sense [objective gains/or not losing objectives] but yet also where the human player managed to hold/gain victory locations but at extreme/unacceptable cost, the victory outcome was to still be a defeat for the human side.

Combining this high unit loss victory effect with variable ending scenario settings, I feel it creates a bit more command realism than the 'damn the losses, I've got just 2 turns remaining' victory grabbing tactics.

Thanks to folks I'm knowing more about the victory conditions 'calculation/determination', now simply struggling to represent my unacceptable loss outcome within the VP conditions in a 'specified' 1vAI scenario.




blackcloud6 -> RE: Victory Confusion (8/31/2018 3:27:50 PM)

Why are the Brits showing 36 VPs when they only have 12?




technikzauberer -> RE: Victory Confusion (8/31/2018 4:09:24 PM)


quote:

ORIGINAL: blackcloud6

Why are the Brits showing 36 VPs when they only have 12?


2 pts objectives, 34 on casualties [multipliers]
2+[1*2]+[6*2]+[2*2]+[1*2]+[7*2]=36




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