Gunner98 -> RE: Proposed Radar changes for commercial ships (8/27/2018 3:58:58 PM)
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AIS is modeled by the side setting 'Auto Track Civilians' which as SeaQueen mentions also handles INMARSAT and other tacking systems. Modeling of commercial ship sensors only becomes important, I think, if they are on the player, hostile or tattletale side. If they are simply on their own side to clutter an area and confuse the player's targeting problem, I don't believe their sensor setup is that critical. Adding sensor groups is a really good idea so the designer can update those ships that are important to the scenario easily and quickly. I like it. There are some scenarios out there that model a lot of civilian traffic, but you need to ask the question - what's the point? I see several: 1. Hide vessels of interest 2. Hide lurking sensor platforms that help the AI target the player 3. Confuse and confound the player's targeting problem 4. Add a representational amount of civilian traffic to show the shipping lanes etc Perhaps there are others but they should be integral to the scenario design. Shipping companies and ships captains will try very hard to steer clear of conflict zones, why risk the ship and cargo, its only surprise conflicts that should catch them in the line of fire. I honestly don't see a point in replicating every ship on the ocean, it clutters the game, takes a long time to build (although someone created a Lua scrip, I just have't seen it used), and eats system resources. If that is considered 'right', I guess I must be wrong. B
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