RE: New Scenario for testing - Caribbean Fury 2 - Retribution! (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios



Message


Gunner98 -> RE: New Scenario for testing - Caribbean Fury 2 - Retribution! (9/16/2018 6:32:44 PM)

OK thanks

I'll move the SR-71 out a bit further and remove the investigate option for that mission.

Cheers




Gunner98 -> RE: New Scenario for testing - Caribbean Fury 2 - Retribution! (9/21/2018 9:06:12 AM)

Anything else on this one guys?

B




Dimitris -> RE: New Scenario for testing - Caribbean Fury 2 - Retribution! (9/24/2018 4:21:07 PM)

Hi,

quote:

ORIGINAL: Ancalagon451

Gunner, after reaing AndrewJ's AAR (great piece by the way). I remembered an unresolved (and perhaps unresolvable) issue with the air launched decoys, that probably caused the conduct reported by AndrewJ when he tried to use MALDs.

Simply put, the decoys are seen by the enemy as unidentified contacs, which are NEVER identified (even when they are overflying on top of their heads on a sunny day, I have tried). That means any SAM on a weapons tight WRA will NEVER fire at them rendering them useless.

This issue was found in the Shifting Sands DLC (last scenario makes heavy use of air launched decoys against a weapons tight IADS) and I haven't seen anything in the release notes suggesting It has been fixed.


Isn't this the desired effect though? "Weapons tight WRA" effectively translates to "a cautious, educated crew who knows decoys are a thing and will not be easily lured into shooting".

The "never positively ID'ed" issue notwithstanding, this would seem to be the author's intent.





Gunner98 -> RE: New Scenario for testing - Caribbean Fury 2 - Retribution! (9/24/2018 6:33:51 PM)

quote:

this would seem to be the author's intent.


Although true in most instances, I didn't fully grasp the issue and failed to compensate. The IADS in this scenario are definitely lacking in the 'I' and the 'S' category after being subjected to 2 1/2 days of continuous attack. So a weapons free WRA is more appropriate, and that's what I have switched it to.

The risk from a Cuban point of view is shooting down an unidentified civilian but the US has been steering them away, or shooting down an 'out of comms' friendly, a small risk as most AC they send up aren't coming home anyway. Considering the number of incoming attackers I think they would shoot first and sort out the details later.

A lone sentry in the dark: 'HALT!' - Bang - 'Who went there?'




Cik -> RE: New Scenario for testing - Caribbean Fury 2 - Retribution! (9/26/2018 3:25:32 AM)

you can use exclusion zones to get SAMs to target incoming decoy waves.

i agree though in that "vampires" are auto-ID'ed and decoys should probably be included in that category, or at least until they are positively ID'ed as a decoy.




Ancalagon451 -> RE: New Scenario for testing - Caribbean Fury 2 - Retribution! (9/26/2018 12:54:59 PM)

quote:

this would seem to be the author's intent


I tend to assume any designer that puts ALDs in their scenario wants them to work at luring missile shots. When is not the case, most of them don't bother adding them to base stores.

It would be an interesting exercise putting them in a weapons tight scenario, along with a clear but unobtrusive advertence in the briefing about enemy IADS training and competence.

Then see how many people heard the warning and left the decoys in the stores, and how many waste a big chunk of their strikers launching literally useless munitions; but I've never seen that done.

Ancalagon




Gunner98 -> RE: New Scenario for testing - Caribbean Fury 2 - Retribution! (9/30/2018 5:02:50 PM)

Ok Here's the final version. Going up on the community thread.

Thanks for your help




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.613281