RE: New manual (Full Version)

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Chris21wen -> RE: New manual (1/16/2019 8:54:50 AM)


quote:

ORIGINAL: 56ajax

Hi,

21.1.7.1 Factory Expansion

Manual states 'Factories will only expand if they are completely undamaged'.

This appears to be incorrect. Expansion seems to start when the damage equals or is under 30. (or some other magical parameter). I have only tested 1 tank factory.

See also 21.2 which implies that damaged factories can expand.


21.1.7.1 is incorrect, left over from the old rules and it now reads 'Damaged factories will expand with 100% chance at 0% damage, and 0% chance at 50%+ damage'. The same as in 21.2.

Will update later today and will include a partial index.




Chris21wen -> RE: New manual (1/16/2019 10:38:14 AM)

v2.2 with a few minor changes and a partial index. See first post for link.




xhoel -> RE: New manual (1/16/2019 10:11:22 PM)

Hey Chris,
Thanks so much for the work you have put in the manual.
Just wanted to point out two small things:

7.5.3.1 Soviet Buildup and Breakdown Availability
It states that two or more rifle brigades can buildup into a rifle division starting from the 22nd of June 1941. I tested this in game and that doesn't seem to be true. Is the rule correct? Maybe the date is wrong?

On 26.1.2 Unit Types and Symbols
You mixed the Infantry and Armor symbols together. They should be the other way around. I know that it's probably a small thing, but for players that are new to the game it can be confusing.

Cheers,
Xhoel




Denniss -> RE: New manual (1/17/2019 12:42:34 AM)

regarding 7.5.3.1 please check against the original us letter manual which has an addendum with the restriction.
Plus Naval Bdes should also be usable to form Rifle divs/corps albeit just the naval rifle Bdes but not the Naval Infantry Bdes.




Chris21wen -> RE: New manual (1/17/2019 6:27:49 AM)

quote:

ORIGINAL: xhoel

Hey Chris,
Thanks so much for the work you have put in the manual.
Just wanted to point out two small things:

7.5.3.1 Soviet Buildup and Breakdown Availability
It states that two or more rifle brigades can buildup into a rifle division starting from the 22nd of June 1941. I tested this in game and that doesn't seem to be true. Is the rule correct? Maybe the date is wrong?

Clarified. Soviet Rifle and Naval Rifle brigades can be used. Naval Infantry Bde cannot be used either for creating divs or corps.

quote:


On 26.1.2 Unit Types and Symbols
You mixed the Infantry and Armor symbols together. They should be the other way around. I know that it's probably a small thing, but for players that are new to the game it can be confusing.

Cheers,
Xhoel

Ooops

Manual updated to 2,3. Link on first post.




Denniss -> RE: New manual (1/17/2019 7:07:32 PM)

7.5.3.1 Rifle div still needs to be updated with correct date 5/42.




Chris21wen -> RE: New manual (1/17/2019 10:26:00 PM)


quote:

ORIGINAL: Denniss

7.5.3.1 Rifle div still needs to be updated with correct date 5/42.



Missed that.




56ajax -> RE: New manual (1/18/2019 6:01:57 AM)

Thanks for all your efforts on this manual. [&o]

I wouldn't rush into print on these

8.2.2.

Include SAB which I assume is Composite Air Brigade

VVS- KBF - airbase of the baltic Fleet

8.2.3

SAB disbands like SADs




Chris21wen -> RE: New manual (1/18/2019 6:52:33 AM)


quote:

ORIGINAL: 56ajax

Thanks for all your efforts on this manual. [&o]

I wouldn't rush into print on these

8.2.2.

Include SAB which I assume is Composite Air Brigade

VVS- KBF - airbase of the baltic Fleet

8.2.3

SAB disbands like SADs


Added. Will post later.




56ajax -> RE: New manual (1/18/2019 10:46:25 AM)

8.4.1

Air Units transferred to the national reserve will not be listed in the Reserve until the following turn (and thus cannot be transferred back in the same turn). This is only correct for the manual Reserve function.

If you use the Move function units immediately appear in the Reserve and can be transferred back. (This is probably not WAD so don't tell anyone ok?)




xhoel -> RE: New manual (1/18/2019 1:03:23 PM)

On 8.4.1: I think it is WAD. I seem to recall that this was raised as an issue before and the devs explained that it is there to basically allow the player to do long range transfers that would take two turns to do otherwise. So if you have an airgroup in AGN and want to transfer to AGS but you cannot do it manually because the range prohibits it you can use the move function. Then you go to the Air Base in AGS and simply transfer it from the Nat Reserve. This way the air group is out of action for just one turn (the current one) as opposed to two turns (1 turn when it goes to the NR and 1 when it gets transferred to the field but has flown 100% of its miles.)
Hope this makes sense

Cheers,
Xhoel




56ajax -> RE: New manual (1/18/2019 9:49:50 PM)

Yep I know what it does ....allows the movement of air units from the Caucasus to Frozen Tundra in one move....if it is WAD then the manual is wrong...I don't think it is WAD for the simple reason you cannot nominate which unit is Moved...you have to be a Master of the Dark Arts to know which unit the system will move




Chris21wen -> RE: New manual (1/18/2019 9:52:29 PM)


quote:

ORIGINAL: 56ajax

8.4.1

Air Units transferred to the national reserve will not be listed in the Reserve until the following turn (and thus cannot be transferred back in the same turn). This is only correct for the manual Reserve function.

If you use the Move function units immediately appear in the Reserve and can be transferred back. (This is probably not WAD so don't tell anyone ok?)


I think I'm missing something here! Are you talking about the ability to send groups back through the commander report. If so I can see no problem.




56ajax -> RE: New manual (1/18/2019 11:06:53 PM)

No I am talking about the Move Function on the Airbase detail window. There is a number that says eg 7 (air units). Reduce this number by using the Sub(tract) button to eg 5, hit Move, and 2 air units will go immediately into the Reserve, and are available for immediate deployment elsewhere

Groovy [:D]




Chris21wen -> RE: New manual (1/19/2019 6:38:28 AM)


quote:

ORIGINAL: 56ajax

No I am talking about the Move Function on the Airbase detail window. There is a number that says eg 7 (air units). Reduce this number by using the Sub(tract) button to eg 5, hit Move, and 2 air units will go immediately into the Reserve, and are available for immediate deployment elsewhere

Groovy [:D]


So it does, I uspect it should't. It truth I forgot it was there as I never use it as it gives you no control over which group it send back.




56ajax -> RE: New manual (1/19/2019 7:36:44 AM)

Handy for clean up after T1




Chris21wen -> RE: New manual (1/19/2019 7:17:09 PM)

quote:

ORIGINAL: 56ajax

Handy for clean up after T1


So's using the CR and easier.




56ajax -> RE: New manual (1/20/2019 1:40:34 AM)

Yeah I reckon you are right...but where is the glory in that....CR=WiTE Excel [:D]

and in Move vs Reserve there appears to be no material gain other than redeployment (technically Move gets a unit into Reserve a turn earlier)




56ajax -> RE: New manual (1/23/2019 4:22:30 AM)

Could we include in the manual that there is a limit on the number of ground elements that can be created per turn, for some specified elements only, and that for Soviet Cav, 1941 it is 200 and for 1943 it is 250 (I thinK)




Chris21wen -> RE: New manual (1/23/2019 7:05:50 AM)


quote:

ORIGINAL: 56ajax

Could we include in the manual that there is a limit on the number of ground elements that can be created per turn, for some specified elements only, and that for Soviet Cav, 1941 it is 200 and for 1943 it is 250 (I thinK)


I think you're talking about ground units not elements? Ground elements make up ground units but cannot be created individually. The answer is yes if that info can be corroborated but I'll check see if there's any mention anywhere.




56ajax -> RE: New manual (1/23/2019 7:22:19 AM)

Sorry, I was talking about the system creating ground elements. For Soviet Cav squads there is a maximum of 200 squads per turn. Increases to 250 in 1943.

So when you get those 20+ new Cav Divs in 1941 it takes months to populate, if ever.




Chris21wen -> RE: New manual (1/23/2019 7:36:35 AM)

Well that didn't take very long to find and I think you did mean ground element. A patch from 2014 says this.

V1.08.00 – October 21, 2014

Added editable “turn build limit” and “turn build percentage” attributes to ground
elements. They may be used to put a hard and a soft cap on the number of elements
built to replace missing elements in units. It’s safer to use “percentage” rather than “limit”,
because it adjusts to greater need. Some elements like artillery or cavalry squads by
default have some percentage set, lower than 100% that depends on their build cost.
Build limits cause slower replacement rate for certain elements, even if there is enough
manpower and armaments in the pool, to represent limited training capacity or limited
resources (like horses) for auto-build elements without actual amount of production per
turn defined.

This is an editor change and can be altered for whatever the scenario designer wants. In game you have no control over what or how much is produced. I'll check to see what it says in the appropriate production section 5.4.3 and maybe emphasis that build limits can change dependant upon scenario, but no specifics.




Chris21wen -> RE: New manual (1/23/2019 8:09:04 AM)

Not section 5.4.3 but section 21. Changed the last para to read '.... Production in any scenario may be changed as the scenario designer see fit, particularly important in non-campaign scenarios that do not use the entire map and OOB. Production here is reduced for both sides by a certain percentage to account for production going to the off-map forces not involved in the scenario. ....'




56ajax -> RE: New manual (1/23/2019 8:45:34 AM)

Well these limits come set with the 41 Campaign and the Bitter End and has major implications for Soviet Cav divisions. The major component of a Cav division is Cav Squads which is limited to 200 per turn.

Game Tip : You would have to be a nong/drongo/dill pickle to create a Cav division. [:D]




Chris21wen -> RE: New manual (2/2/2019 9:40:16 AM)

Section 7.5.4.2. Reactivating Static Units

I've just noticed this. 'Note that Units that retreat or rout as a result of combat may not reactivate.'

This came from a patch-
V1.05.18 – September 6, 2011
5) New Rule - Static units no longer lose their static status when they are retreated or routed.

The original manual said 'Units that retreat as a result of combat are automatically reactivated at no additional admin cost.

The rout bit makes sense but not the retreat. If it is as read it will never be able to reactivate once it retreats.

I suspect it really means it cannot reactivate on any turn it retreats. Also, as it's static I'd also have thought it should suffer more retreat attrition than normal?

I can find nothing that clarifies this situation. Can anyone?







Chris21wen -> RE: New manual (2/3/2019 7:22:35 AM)

I suppose I should have tested this before posting. What actually happens is they do not automatically reactivate when retreated or routed as they did in the originally rules. Rule clarified in the new manual.




xhoel -> RE: New manual (2/15/2019 12:15:44 PM)

Section 12.1. Gaining Admin points:
Change the rule about gaining admin points when you put a unit in static mode. It's the opposite, you spend admin points to put a unit in static mode.




Kull -> RE: New manual (2/16/2019 9:38:23 PM)

Superb job! Not to take anything away from the awesomeness of your effort, but here's a number of grammar/typo/format issues:

1) In section 3.1 there are three typos on page 20. In the "Pools" (Acitive), "Pop-up" (informataion), and "Supply Source" (raihead) sections.

2) In section 4.2 there's a mangled explanatory sentence in the "Freeze Inactive Units" segment on page 32: ("Check units the should be frozen are")

3) In section 5.1.4 (page 37) two words don't have a space between them in the "Show Air Doctrine Screen" segment: (screenaccessed)

4) In section 5.1.5 (page 37) the letter "C" in the "City Name" segment title is not bold font.

5) In section 5.3.9 (page 48), the first sentence needs a space between "mode" and "(16.3)"

6) In section 5.3.9.1 (page 48), there's a typo in the first sentence: (aidrop)

7) In section 5.3.9.3 (page 49), there's a typo in the Game Play tip: (simialr)

8) In section 5.4.3.2 (page 54), the 2nd sentence of the "Units" segment is a bit mangled: ("For everything else else in the special section and will always display zeros.")

9) In section 5.4.10 (page 61), the sentence comprising the 3rd from last bullet is a bit mangled: ("Total number of men lost and sorted by how there where lost.")

10) In section 5.4.12.1 (page 62), there's a typo in the last sentence: (Finaly)

11) In section 5.4.15 (page 67), there's a missing word in the Game Play tip: ("There should never be a zero (in) the AVL column...")

12) In section 5.4.18 (page 71) the second letter in the 3rd segment title should not be capitalized: (WIthdraw)

13) In section 5.4.18 (page 71) there's a typo in the "Group Range" segment: (umlimited)

14) In section 5.4.25 (page 75) there's a typo in the "ADMIN COST (MAX)" segment: (equivelent)

15) In section 5.4.26.1 (page 76) there's a duplicate "of" in the second paragraph: ("The minimum requirement is 1 for each of of them")

16) All the 6.2.2 subheadings are capitalized except "Major City" (page 83)

17) In section 7.5.3.1 (page 91) there's a typo in the 2nd sentence of the "Rifle Corps" segment: (rfle)

18) In section 7.5.3.3 (page 92) there's a duplicate "that" in the "Game Play Info" section: ("...and cavalry corps is that that tank/mech corps have...")

19) In section 7.7.6 (page 99), there's a few sentences with space issues involving the dates in parens, specifically the 3rd bullet {Belorussian Front( 4/44)}, 5th bullet {Ukrainian Front(10/43)} and the 11th bullet {Ukrainian Front(10/43)}

20) In section 8.1.4.1 (page 101) there's a pair of typos in the 10th bullet (FAGr) description: (Longe) and (Reconaissance)

21) In section 8.1.4.2 (page 102) there's a typo in the 2nd-to-last bullet (ORAP) description: (Reconaissance)

22) In section 8.1.6 (page 103) there's a typo in the 1st paragraph: (umlimited)

23) In section 8.2.1 (page 104) there's a duplicate "used" in the 2nd paragraph: ("...the latter are only used used to conduct...")

24) In section 9.1.2 (page 107) a word in the last sentence of the 2nd paragraph should be plural: (increase(s))

25) In section 10.1 (page 111) there's a minor grammar issue with the 4th sentence: ("...with the except(ion) of frozen non-combat units...")

26) In section 11.1.3 (page 112) the last sentence has what should be a single word separated by a space: (cann ot)

27) In section 11.2.5 (page 113) there's a missing word in the last sentence of the 1st paragraph: ("...while (a) leader’s infantry skill will...")

28) In section 11.5 (page 115) the last sentence has a space between the final word and the period: ("way .")

29) In section 14.1.5 (page 122) the sentence in the 1st column of the 7th row of the table (on this page) needs a space between a word and the open paren: ("river(in")

30) In section 14.1.5 (page 122) there's a typo in the 2nd sentence of "Note 6": (freindly)

31) In section 14.2.2.4 (page 124) "of" should replace "or" in the "Game Play Tip" section: ("...the same shade (or) red as that...")

32) In section 14.2.3.2 (page 125) there are two periods at the end of the last sentence in the "Game Play Tip" section: ("in that zone..")

33) In section 15.3.1.1 (page 128) there is a typo in the first sentence of the "Game Play Tip" section: (Desne)

34) In section 15.3.2.1 (page 129) there is a typo in the last sentence of the 2nd paragraph: (etrenchment)

35) In section 15.3.2.5 (page 130) the acronym CLV is incorrectly rendered twice as "CVL" in the 2nd paragraph

36) In section 15.3.2.6 (page 131) a word in the 1st paragraph should be plural: ("The modifier(s) are fort level...")

37) In section 15.6.1 (page 134) there is a typo in the last sentence of the 3nd paragraph: (targetted)

38) In section 15.6.2.5 (page 136) a word in the 2nd paragraph should be plural: ("...as it not only reflect(s) losses suffered...")

39) In section 15.7 (page 136) there's a duplicate "and" in the 1st paragraph: ("...Report and and Battle Locator...")

40) In section 15.7 (page 137) there should be a space between two sentences in the 1st paragraph (of this page): ("...and defender.Using the...")

41) In section 15.7 (page 137) a word in the 2nd paragraph (of this page) should be plural: ("These battle result(s) are what ...")

42) In section 15.8.3 (page 139) there is a typo in the 2nd bullet: (Bunus)

43) In section 15.8.4 (page 139) there's a missing word in the 2nd-to-last sentence of the "Game Play Info" section: ("...still has (a) chance of reducing fort levels..")

44) In section 16.1 (page 143) a word in the 1st sentence of the 2nd paragraph should be plural: ("Certain air mission(s) require...")

45) In section 16.3.1 (page 147) the word "of" should be removed from the last sentence of the 2nd paragraph: ("all separate (of) from
each other")

46) In section 16.3.2 (page 147) "air mission" and "escort mission" should be plural (1st paragraph).

47) In section 16.3.2 (page 147) the word "an" should be removed from the last sentence of the 2nd paragraph: ("...sometimes get (an) attack bonuses when attacking...")

48) In section 16.3.5 (page 149) there are two typos in the 4th paragraph (both the same word): (substracted)

49) In section 16.3.5 (page 149) there's a typo in the 1st sentence of the "Game Play Tip" section: ("...a computer glitch w(h)ere transports that...")

50) In section 16.3.5 (page 149) there's a grammar issue with the 2nd sentence of the "Game Play Tip" section: ("The order in which you carry mission is the important factor as follows")

51) In section 16.3.6 (page 150) the opening word of the 2nd sentence of the 1st paragraph should be capitalized: ("...at least 2000. (T)he
number of...")

52) In section 16.4 (page 151) the letter "F" in the "Fighter and Night Fighter Intercept" segment title is not bold font.

53) In section 17.1.2 (page 153) a word in the 3rd sentence should be plural: ("When partisan(s) attack rail...")

54) In section 18 (page 154) there are two typos in the 1st sentence ("euipment" & "acitive") and a repeat of the "euipment" typo in the "Active/Production Pool" section.

55) In section 18.1.5.3 (page 157) there should be a space between two words in the 1st sentence: ("upto")

56) In section 18.2.1 (page 158) there's a grammar/typo issue with the 1st sentence in the 2nd bullet: ("Segment B deals with those unit(s) that are considered to be in a permanent refit state as far a(s) replacements go.")

57) In section 18.2.1 (page 159) there's a typo in the 3rd sentence of the "Game Play Note" section: (untill)

58) In section 18.2.1.3 (page 160) there's a typo in the 1st sentence of the "Game Play Tip" section: (suppport)

59) In section 18.2.1.3 (page 160) there's a grammar issue with the last sentence of the "Game Play Tip" section: ("This change will also allow (you?) to see
emergency conversion of support squads to rifle squads more often.")

60) In section 18.2.2.1 (page 161) a word in the 3rd sentence of the 1st paragraph should be plural: ("It represent(s) the process of upgrading...")

61) In section 18.2.2.2 (page 162) there is one typo in the last sentence of the 5th paragraph ("Pirority") and another in the first sentence of the 6th paragraph ("aslo")

62) In section 18.3 (page 163) there's a repeat of the same grammar/typo issue identified in #56 above, affecting the 1st sentence in the 2nd bullet: ("Segment B deals with those unit(s) that are considered to be in a permanent refit state as far a(s) replacements go.")

63) In section 18.3 (page 163) there's a duplicate "mode" at the start of the 3rd paragraph: ("Refit mode mode has no effect on TOE limits.")

64) In section 19.1.4 (page 166) there's a misplaced apostrophe in the 1st sentence of the 2nd paragraph: ("...within that countrys’ borders.")

65) In section 20.1 (page 169) there's a missing space between "20.1" and the title text "The Supply Grid"

66) In section 20.1.2 (page 170) there's a typo in the last sentence of the 1st "Game Play Tip" section: ("....but other factors m(a)y change this.")

67) In section 20.1.6.1 (page 172) there's a typo in the title of the "Game Play Tip" section: ("Game P(l)ay Tip")

68) In section 20.4.3.2 (page 177) there's a grammar issue with the last sentence of the 1st paragraph: ("...used to calculate(d) the supplies and fuel...")

69) In section 20.6 (page 178) there's a grammar issue with the 1st paragraph: ("...and fully resupply (an) attached units...")

70) In section 20.6 (page 178) there's a typo in the 1st sentence of the 2nd paragraph: (Builduup)

71) In section 21.1.3.1 (page 181) a word in the 1st sentence of the 1st paragraph (of this page) should be plural: ("Some ground element(s) have a build cost...")

72) In section 21.1.8 (page 182) there's a grammar issue with the 1st sentence of the 2nd bullet: ("As an upgrade(d) to an existing type of factory.")

73) In section 21.1.9.1 (page 183) there's a grammar issue with the 1st sentence of the 1st paragraph: ("w(h)ere 100% of the country’s manpower production
goes.")

74) In section 21.1.12 (page 184) there's a typo in the 2nd sentence of the 1st paragraph: ("bar(r)ing other restrictions")

75) In section 21.2.1.1 (page 186) there's a typo in the 2nd paragraph (Starlingrad)

76) In section 22.3.4 (page 192) there's a double open paren in the 3rd sentence: ((

77) In section 22.3.5 (page 193) there are several typos/grammar issues in the "Game Play Tip" section. The section title (Gamepay tip), two in the first sentence ("arround" & "benifits"), and grammar issues in the second sentence ("...will be reduce(d) to 36%(.) of it's original value.")

78) In section 23.3.1 (page 194) there's a typo in the 2nd sentence of the 4th bullet: (unitl)

79) In section 25.2 (page 200) there's a typo in the last sentence of the 3rd paragraph (on this page): (...ever seen a better wargamer name tha(n)
that?")

80) In section 26.3.4.1 (page 208) the last sub-heading section (titled "Trvl (Travel):") has reversed the bolding (the title should be bold and the description not bold)

81) In section 26.3.4.2 (page 209) there's a typo in the last sub-heading section (titled "Disband:"): (orivided )
that?")

82) In section 26.3.7 (page 210) the 1st sub-heading section (titled "Name:") has reversed the bolding (the title should be bold and the description not bold)

83) In section 26.3.7 (page 210) the title of the 2nd sub-heading section ("Nat (Nationality):") should be in bold font.

84) In section 26.4.1 (page 212) the 1st and 2nd paragraphs should be combined (appears to be an accidental break in the middle of a sentence)

85) Same issue with the 4th paragraph of 26.4.1.4 (page 214)

86) Same issue with the 2nd paragraph of 26.4.2.3 (page 215)

87) Same issue with the 1st paragraph of 26.4.2.6 (page 216)

88) Same issue with the 7th paragraph of 26.4.2.9 (page 218)




Chris21wen -> RE: New manual (2/17/2019 7:22:43 AM)


quote:

ORIGINAL: xhoel

Section 12.1. Gaining Admin points:
Change the rule about gaining admin points when you put a unit in static mode. It's the opposite, you spend admin points to put a unit in static mode.


Corrected. Main section 7.5.4 on static units was correct but nothing in the AP section was other than the table.




Chris21wen -> RE: New manual (2/17/2019 10:37:55 AM)


quote:

ORIGINAL: Kull

Superb job! Not to take anything away from the awesomeness of your effort, but here's a number of grammar/typo/format issues:



All done. Some mine some from previous manuals, some caused when I converted the pdfs to Libre.




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