Elrod -> I'm trying to like it, someone kick me. (6/9/2003 5:50:44 PM)
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Good morning everyone. I am a long time Grigsby fan and I still have Carrier Strike on my PC from oh so many years ago. Now here is my delima... ***and let me preface this with the game is rock solid, no crashes after 30 hours of gameplay, easy install and everythign seems to work as designed. SO this is NOT a slam on the game but my prefrences and what I assumed this was going to be. I'm hoping that you guys can read the example below and slap me in the melon and tell me what I am not doing right.*** I stumbled onto Uncommon Valor this weekend and for $19.99 I couldn't say no. What I got was a game that I am unfortunatley disappointed in. I am trying to like it, I really am, but I am disappointed in the lack of the ability to "get my hands dirty" with the background eco or the front line troops. I was looking forward to all the fun and abilities of "Carrier Strike" with the added umph that todays procesors could bring. I will give you and example of what has me so down. Last night I moved a transport group into Gilli Gilli to invade. I had a plan to send a surface fleet running ahead of the transports with a carrier fleet trailing behind to provide cover and hitting power if we ran into those pesky Americans. Well I sent the surface fleet down to a point 3 hexes SE of GG and wanted it to hold there as a heavy picket force while the invasion took place. Well I couldn't get it to stay there and patrol. Instead every turn it would turn North and try to run for Truk, none of the ships were in need of replenish it just seems they always want to run home. Well as the invasion was just beginning the surface fleet did it's normal thing and bolted North past my invasion fleet and an AMerican surface group came right through and pounded my invasion fleet. My Carrier Battle group had done the same thing but it was at least still close enough to hit the US ships whacking away the the loaded transports. But without the ability to plan the attack or even tell it to do so all I could do was click on a spot in the Ocean and hope it decided to attack the US fleet. It went down to a position 6 hexes NE of the US fleet and then I get a message that it is running away from the enemy fleet. Never in the real world, would a 5 CV/CVL battle group with 16 escort ships run from an enemy fleet that 80 miles away and consisted of 2 CA's and 5 DD's. It was very frustrating as I watch the invasion fall paart and the marnies get waisted on the Ocean when I had all of the resources to complete the mission but not the ability to make it happen. The 1 day long turns are way to long IMHO. Anyway I was expecting to be able to control my fleets and their actions and I was expecting more of a WWII Harpoon or Carrier Strike 2 game. I'm not taking it back as the box is accurate and the programs built a solid program, so it's not their fault, but it falls way short of my expectations based on the extremely limited level of unit control, the 1 day long turns, and the inability to assign tasks and patrol areas to fleets. Thanks: John P.s. Is there any chance on that level of detail and control being added in the future? I mean we can control the altitude a plane flies at but not the direction or when it flies.
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