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BillRunacre -> RE: America's Map (12/18/2018 2:13:55 PM)
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Hi There isn't a method that I know of to make a hex return to a totally neutral status, apart from changing it to a full sea hex and then replacing that with a land hex. In terms of Victory Conditions, there will be limitations but you can always have a Decision Event trigger the Victory script, or even a string of Decision Events, and Majors having low National Morale can be one of them, as there is a setting in the Decision Event script to register that. Hopefully that might help. Decision Events can also be used to add/deduct MPPs, and they can be dummy events, i.e. with no text the player sees, so the event just automatically happens. I don't know to what extent these thoughts might help, but hopefully they might inspire some solutions. [:)]
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