|
xhoel -> RE: Soviet industry pointers (9/12/2018 5:21:01 PM)
|
quote:
ORIGINAL: EwaldvonKleist @Stelteck: According to the editor, there is a limit for a few types of guns only. For example, a 76mm AT gun type seems to have production cap, but I do not know the meaning of the build limit information 100%. [image]http://www.matrixgames.com/forums/upfiles/54093/60742E0B63B641C9869C35C4882D8D1D.jpg[/image] @xhoel: It seems very difficult to win a game by the capture of industry without winning it in other branches as well, meaning that industry is seldom the decisive factor. More detailed analysis on this regard is WiP but 170HI and 280Arms should be sufficient. If under pressure, you can go lower with both. The old numbers of 200/300 are definitely too high. Evacuating more armament points when excess rail cap is at hand is still useful because you shorten the time from late 1941 to some point in 1942 when arms are a constraint. @beender: Even ef there were no build limit for artillery-imagine the amount of clicking necessary to build all the support units that use the 7millions of APs some players have banked in late 1944/early 1945! My intention was not to win the war simply by capturing/destroying the Soviet industry, just wanted some pointers so I could see if I made a dent to Soviet production and it seems I have not. I think it is pretty hard as the Germans to capture more than 100 ARM points and the amount of HI needed to make it hard for the Soviets to reach their full potential.
|
|
|
|