IronMikeGolf -> RE: Some thoughts about artillery in FCRS. (12/31/2018 5:12:23 PM)
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Mike, The time period in RS and SS marks the beginning of digital links between FOs and firing batteries. And even before that, observers would most often communicate directly to the firing battery's FDC. The digital aspect (like having TACFIRE) along with FO specific sensors can definitely reduce the time to adjust fires. What they don't do is materially affect the amount of time it takes to approve a requested mission. Another thing FOs are trained for is to request ammo type, fuse type, and sheaf that is appropriate to the desired target effect. In game, this would equate to a reduction in ammo expended to get the requested target effect (Suppression, Neutralization). We expect to have FO units in SS and they will may some difference from other units when it comes to observing fires. It would not be a huge difference. There are other interesting aspects of both arty logistics and digitization that we are looking at. During Desert Storm, the US deployed non-Divisional arty units. Some were Corps level regular formations and other were reserve units. The reserve units did not have TACFIRE and their usefulness in providing fires during maneuver was very limited. Basically, there was no way to get missions to them in time. Corps level artillery units had a devil of a time with respect to ammo resupply. The unit TOEs did not have sufficient transport to move ammo from the theater port to the Brigade Support Area. There were instances of reserve arty bns going the entire campaign (including the prep arty raids just before crossing the LD) with just their initial basic load.
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