Timing of air strikes needs to be changed. (Full Version)

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Yamamoto -> Timing of air strikes needs to be changed. (6/9/2003 9:27:37 PM)

Air strikes against land targets should happen before air strikes against naval targets. The reason for this is that naval-targeted strikes probably have to wait for reports to come in from search planes. Even if those planes were launched before dawn, it still takes time for the reports to come in and be processed. In contrast, a strike against a fixed base can be planned with certainty the night before and be in the air at dawn.

I feel it is important for this change over the current method to be implemented to allow CVs to strike land bases and have a chance of shutting them down before the bases can launch a strike of their own. In addition, a change should be made to allow specific bases to be targeted even when they are currently out of range, knowing that they will be in range after the nighttime movement phase. Currently, you have to leave targeting up to the AI or spend a day within range before you can select the base you want as your target.

Yamamoto




Von Rom -> Re: Timing of air strikes needs to be changed. (6/9/2003 9:41:13 PM)

[QUOTE]Originally posted by Yamamoto
[B]Air strikes against land targets should happen before air strikes against naval targets. The reason for this is that naval-targeted strikes probably have to wait for reports to come in from search planes. Even if those planes were launched before dawn, it still takes time for the reports to come in and be processed. In contrast, a strike against a fixed base can be planned with certainty the night before and be in the air at dawn.

I feel it is important for this change over the current method to be implemented to allow CVs to strike land bases and have a chance of shutting them down before the bases can launch a strike of their own. In addition, a change should be made to allow specific bases to be targeted even when they are currently out of range, knowing that they will be in range after the nighttime movement phase. Currently, you have to leave targeting up to the AI or spend a day within range before you can select the base you want as your target.

Yamamoto [/B][/QUOTE]

This could be a bit tricky to implement - remember what happened at Midway. . .




kentaggie -> (6/9/2003 10:22:15 PM)

I agree with Yamamoto to an extent. A naval strike should be launched first, but what about ground based radar? If carriers are spotted in the are of a base in the preceding day, it would be safe to assume that the aircraft at the base would take off at the first sign of a blip on the screen - Midway.

Yamamoto's idea does fix something that is out of whack. Unless I'm wrong I don't ever remember any raids on bases of either side where the CV's arrived at the strike destination, cruised all day sunbathing in the beautiful Pacific, made sure that there were no enemy CV's, let the base aircraft take a swipe at them, and then launched their strike in the afternoon. The strikes were always made first thing in the morning, before scouts could report back. That is what happened at Midway. When a CV squadron is given an order to attack a base, they should not have any other option. If you want to keep squadrons in reserve for naval attack with a base attck option in the AFTERNOON ONLY, that is fine.




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