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Gunner98 -> RE: Multiple Triggers for action (9/15/2018 10:22:07 AM)
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There may be a way in Lua but if you're using standard event triggers etc, than yes: but it takes a couple extra steps. I used it in building Korean Missile Crisis, so you may want to look there. 1. Set up another 'side' in the scenario. This is usefull for counters and markers anyway. 2. Set up an event that makes that non player side unfriendly (or whatever) when your first element is met: eg X unit is destroyed, triggers an event which makes A Side unfriendly to B Side 3. Set up another event which is focused on your second element. Add a 'Condition' to the event that has the proper side posture In KMC for instance. The player needs to sink the NK SSB AND destroy the No-dong missile launcher. I was pretty sure the sub would be found first - when that was sunk the side posture of a marker side was changed (I set up two, one for the US and one for the Russian, probably could have done it with one). Then later in the scenario when the player finds and kills the missile, the event checks the side posture and if it matches the condition s/he wins. If not the game continues. So this is not elegent, and it relies on one thing happening before the other, but it does work. B
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