How to make an LT buildable? (Full Version)

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Tevery -> How to make an LT buildable? (9/16/2018 8:54:52 PM)

Hello! I am making a scenario for a forums game I'm running. I added a Location Type called "Supply Depot" in order to make logistics more unique in that particular scenario - it represents fighting in a remote area with very little infrastructure, which forces players to focus on controlling (or destroying) supply hubs that help keep their armies moving.

However, I want depots to be buildable, but for some reason they don't show up when I order engineers to build.

I set Buildable to True and made sure that GroundTypes say Flat=True. I set the price to build in Supplies, PP and RAW, but nothing happens.

Any advice?


[image]local://upfiles/60522/C7C5357ED5B74D8E8DA4B04C5DCE3BB5.jpg[/image]




icym -> RE: How to make an LT buildable? (9/17/2018 2:52:20 AM)

Try changing the setting in the bottom right (UpgradeFrom) to -1.

As currently set, the supply depot requires location 0 (major city) to be present in the hex and it would then "upgrade" the major city to a supply base.




CSO_Talorgan -> RE: How to make an LT buildable? (11/11/2018 3:13:40 PM)


quote:

ORIGINAL: Tevery

Hello! I am making a scenario for a forums game I'm running. I added a Location Type called "Supply Depot" in order to make logistics more unique in that particular scenario - it represents fighting in a remote area with very little infrastructure, which forces players to focus on controlling (or destroying) supply hubs that help keep their armies moving.


Have you managed to persuade the game to penalise troops who find themselves out of supply?




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