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AngrySwan -> RE: Future fixes (9/23/2018 11:33:15 AM)
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Hi AceDuceTrey, Depends on how badly the division has suffered. In the latest Lwow scenario test the 257th infantry division ran into a sudden counterattack of 3-4 units, was nearly destroyed, had to be pulled out next turn and spent another turn getting replacements. And they were lucky they could retreat, it could have been worse. I guess every type of game has its pros and cons. Real time in my opinion is perfect for multiplayer with each player controlling one man and not so good for grand strategies (after all, the real timeline of Op Barbarossa is 2-4 months in the most optimistic scenario and 6 months assuming that the war ends in 1941 after the fall of Moscow). IGOUGO and WEGO have the benefit that you can control a large number of units but loss of detail of individual battles is the price (in real time it is the other way, you can have super detailed situation in one sector but that sector is all you get.) Of course there are ways to improve. There could be combined attacks if possible in this game, like several divisions attack one (as you can do in Decisive Campaigns or Wasteland Interactive games) but then you also need a second echelon of attackers to destroy the retreating enemy. An enemy who has retreated will return and fight again. And sometimes the scenario ends after you destroy so many points, so I do not want to see the enemy running, I want him destroyed. Not sure about the division size. In 1941 many Soviet divisions are understrength and maybe they seem weaker because of that? By the end of the year some of them get really tough, especially the defenders of Moscow.
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