Deathtreader -> Nukes, chemicals and the enemy AI. (9/30/2018 11:03:08 PM)
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Hi, For SS is there a plan to allow the enemy AI to use nukes and chemical weapons? It would be a bear to code I'm sure.... Maybe tie it into the loss/capture of a critical location(s) to help the enemy AI to reasonably determine when to use it. Or allow it to be used when enemy AI casualties reach a certain threshold or a low probability event on any turn until something like location/casualties or whatever trigger a high probability it will be used. Will certainly add spice for players!!! Just a thought.....[&o] Rob.
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