Nukes, chemicals and the enemy AI. (Full Version)

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Deathtreader -> Nukes, chemicals and the enemy AI. (9/30/2018 11:03:08 PM)

Hi,

For SS is there a plan to allow the enemy AI to use nukes and chemical weapons? It would be a bear to code I'm sure....


Maybe tie it into the loss/capture of a critical location(s) to help the enemy AI to reasonably determine when to use it. Or allow it to be used when enemy AI casualties reach a certain threshold or a low probability event on any turn until something like location/casualties or whatever trigger a high probability it will be used. Will certainly add spice for players!!!


Just a thought.....[&o]


Rob.




CapnDarwin -> RE: Nukes, chemicals and the enemy AI. (10/1/2018 12:16:02 AM)

Already on our radar for SS. [:D]




ulsterandy -> RE: Nukes, chemicals and the enemy AI. (11/21/2018 1:09:24 PM)

It was Soviet doctrine to have gas/Bio shells mixed in their arty strikes on NATO positions. That is why we in the British army were always in NBC state 3 on exercises (that is nbc jacket and trousers. 2 was boots and gloves and 1 was full masked up).




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