JoV -> RE: World of Tanks / World of Warships / World of Warplanes (10/7/2018 11:48:21 PM)
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They are...ok. Good for a bit of fun, but all (well, I've not played Warplanes) held back by a few glaring issues, in particular vastly over complicated and opaque game mechanics. Playing Warships for any length of time reveals a pretty clear distinction between those who are just playing for the fun of it and those who are a bit more invested and therefore more desperate to win. The end result is not a very good mix and tends to results in lots of abuse in chat (esp in WoT). Wargaming do very little to educate their player base on how deeper mechanics work, leaving it up to players to read forums/watch youtube etc to learn about damage saturation, armor penetration etc., and even very basic stuff like map control/positioning etc is covered very poorly. The end result is, imo, frustratingly uneven gameplay. You can usually tell how a game will turn out in the first few minutes simply based on the positions your battleships occupy... Collabarative game modes, like Operations in Warships, are better, but even then not without their issues (once you are familiar with an operation it usually devolves into mad rushes to grab as much damage, and therefore xp, as possible). Ultimately I think the games are really good fun in short doses, but the free to play model means the seemingly constant need to crowbar more 'stuff' into the game to attract new players (Warships will be getting submarines soon enough) means Wargaming have never really gone back and addressed some of the glaring issues that have emerged in the games as they have evolved over time. As a result, I am just burnt out on them tbh. tl,dr; fun in short bursts, but increasingly frustrating the more you play, and in desperate need of good tutorials
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