Need help. Full Strenght British Divisions Evaporating in 1 turn. (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room



Message


joliverlay -> Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 7:15:26 PM)

My opponent is very good, but I also think I'm doing something wrong. I need help understanding what. I had the British 18th division fully rested and supplied in Decca in India (BTS Lite). Its April 1942 and I've lost Comialla recently. I move the 18th from Deca to an adjunct hex to block an accomplished river crossing by a small mechanized unit. When I arrived in the hex I decide not to attack figuring he might move units into the hex and I don't want to attack at poor odds. I've got good leadership for the division, I've been resting it for months and I'm in command range of General Slim in a higher HQ in combat mode and ready for (I thought) a fight at full strength. He moves a big stack in and attacks. My 400+ unit defends at 14 (1/30 of what I expected) and I lose almost 100% of my squads in just one day. This seems to be part of a pattern, it also happened defending fortified cities as well with Indian Units. I have been sequentially pushed out of highly fortified potions Aklab, Cox Bizar, Chittagong, and Comilla defending with at least 2 fully strength divisions (or equivalent) in forts within command range of General Slim (usually in the same hex), yet each time I lose, the losses are extreme (almost all infantry squads lost). My last reserve in the area was one full strength British division, so I though they might be a bit more slowly beaten, but they lasted just 1 day and are now essentially destroyed. I probably should execute a mass delaying action and give up most of India. I have few squads in my pools because of the losses of these 4 cities at about 2 divisions each time. I imagine I'll just withdrawl and risk an auto=defeat on points.


Anyone else having similar problems in BTS Lite? Or otherwise? Any advice on what to check would be appreciated. I've been playing this for 9 years, but this opponent is the first one to cause these kind of losses, my other games were mostly naval and island invasions so I don't think I learned alot. I do ok playing the AI, even against the Ironman scenarios in in other PBMs, but I guess I don't understand land combat.



Comments welcome.
----combat report--------------


Ground combat at 57,38 (near Dacca)

Japanese Shock attack

Attacking force 66195 troops, 613 guns, 248 vehicles, Assault Value = 1756

Defending force 12008 troops, 282 guns, 84 vehicles, Assault Value = 478

Japanese adjusted assault: 1735

Allied adjusted defense: 14

Japanese assault odds: 123 to 1

Combat modifiers

Defender: leaders(+), disruption(-), supply(-)

Attacker: shock(+)

Japanese ground losses:

1835 casualties reported

Squads: 6 destroyed, 192 disabled

Non Combat: 1 destroyed, 9 disabled

Engineers: 0 destroyed, 21 disabled

Allied ground losses:

7502 casualties reported

Squads: 217 destroyed, 273 disabled

Non Combat: 48 destroyed, 106 disabled

Engineers: 47 destroyed, 35 disabled

Guns lost 204 (38 destroyed, 166 disabled)

Vehicles lost 42 (15 destroyed, 27 disabled)

Units retreated 1



Defeated Allied Units Retreating!



Assaulting units:

55th Division

56th Division

33rd Division

5th Division

2nd Division

1st Hvy.Artillery Regiment

25th Army

18th Medium Field Artillery Regiment



Defending units:

18th British Division




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 7:40:02 PM)

More questions: What to do?

The Japanese Burma Army split into two groups, one just displaced Stillwell at his China Base and the other destroyed the 18 British Division in India near Deca. That's 10 Assault Divisions not counting garrisons. I'm also getting hit hard by 100K troop stacks and the China central industrial area is being attacked.

Now shown is the Invasion of Australia, where my (failed) counterattacks have identified many other Divisions holding most of northern Australia.

So where do I go for additional troops. Should I abandon all the Garrisons or slowly retreat to Bombay?

My navy is pretty much intact, and I've got a few divisions holding the supply lines open to Oz, and two in Hawaii, but really don't know what to do. If I don't garrison the Indian cities do I just lose victory points, or can they change hands behind my lines?

I need to find a good AAR or War Room report on ground combat, and defending India and China.

Thanks.








AFTER ACTION REPORTS FOR Apr 26, 42

--------------------------------------------------------------------------------


Ground combat at Tsuyung (68,46)

Japanese Shock attack


Attacking force 30072 troops, 285 guns, 105 vehicles, Assault Value = 769

Defending force 11994 troops, 7 guns, 0 vehicles, Assault Value = 248

Japanese adjusted assault: 1248

Allied adjusted defense: 295

Japanese assault odds: 4 to 1 (fort level 1)

Japanese forces CAPTURE Tsuyung !!!


Combat modifiers

Defender: terrain(+), experience(-)

Attacker: shock(+)



Japanese ground losses:

1433 casualties reported

Squads: 5 destroyed, 162 disabled

Non Combat: 0 destroyed, 20 disabled

Engineers: 1 destroyed, 12 disabled

Guns lost 11 (5 destroyed, 6 disabled)



Allied ground losses:

4380 casualties reported

Squads: 124 destroyed, 19 disabled

Non Combat: 78 destroyed, 26 disabled

Engineers: 8 destroyed, 0 disabled

Guns lost 3 (3 destroyed, 0 disabled)

Units retreated 4



Defeated Allied Units Retreating!



Assaulting units:

18th Division

21st Division

1st RTA Division

3rd Ind.Hvy.Art. Battalion

2nd Ind.Hvy.Art. Battalion

15th Army

20th Ind. Mtn Gun Battalion



Defending units:

96th Chinese Division

34th Chinese Corps

22nd New Chinese Division

NCAC





--------------------------------------------------------------------------------



Ground combat at 57,38 (near Dacca)



Japanese Shock attack



Attacking force 66195 troops, 613 guns, 248 vehicles, Assault Value = 1756



Defending force 12008 troops, 282 guns, 84 vehicles, Assault Value = 478



Japanese adjusted assault: 1735



Allied adjusted defense: 14



Japanese assault odds: 123 to 1



Combat modifiers

Defender: leaders(+), disruption(-), supply(-)

Attacker: shock(+)



Japanese ground losses:

1835 casualties reported

Squads: 6 destroyed, 192 disabled

Non Combat: 1 destroyed, 9 disabled

Engineers: 0 destroyed, 21 disabled



Allied ground losses:

7502 casualties reported

Squads: 217 destroyed, 273 disabled

Non Combat: 48 destroyed, 106 disabled

Engineers: 47 destroyed, 35 disabled

Guns lost 204 (38 destroyed, 166 disabled)

Vehicles lost 42 (15 destroyed, 27 disabled)

Units retreated 1



Defeated Allied Units Retreating!



Assaulting units:

55th Division

56th Division

33rd Division

5th Division

2nd Division

1st Hvy.Artillery Regiment

25th Army

18th Medium Field Artillery Regiment



Defending units:

18th British Division





--------------------------------------------------------------------------------






Yaab -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 7:40:41 PM)

Post a screenshot of the 18the Div's unit screen prior to the battle. We need to see its exp/morale and TOE devices.




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 7:49:53 PM)

Here is the 18th Division a few days before

[image]local://upfiles/8477/858CB08698B74ABA8BF5E89626D3E402.jpg[/image]




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 7:57:40 PM)

This is just before combat.




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 7:58:34 PM)

Try again

[image]local://upfiles/8477/3C756826673F42AB905713FD6F76FE5D.jpg[/image]




Yaab -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:00:54 PM)

This a good division.

Obviously, they had 0 forts when they were fighting in hex 57,38. Fought in the open against 5 Jap divisions.

Is MGEN Beckwith-SMith your best leader to lead a division? Someone with more LAND and AGRESSION would be better.

BTW, having 54 cmbt eng squads I would be sitting in Dacca raising forts to level 3. Let the Jap invaders banzai themselves on the Bangalores!




modrow -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:05:50 PM)


quote:

ORIGINAL: joliverlay
----combat report--------------


Ground combat at 57,38 (near Dacca)

Japanese Shock attack

Attacking force 66195 troops, 613 guns, 248 vehicles, Assault Value = 1756

Defending force 12008 troops, 282 guns, 84 vehicles, Assault Value = 478

Japanese adjusted assault: 1735

Allied adjusted defense: 14

Japanese assault odds: 123 to 1

Combat modifiers

Defender: leaders(+), disruption(-), supply(-)

Attacker: shock(+)

Japanese ground losses:

1835 casualties reported

Squads: 6 destroyed, 192 disabled

Non Combat: 1 destroyed, 9 disabled

Engineers: 0 destroyed, 21 disabled

Allied ground losses:

7502 casualties reported

Squads: 217 destroyed, 273 disabled

Non Combat: 48 destroyed, 106 disabled

Engineers: 47 destroyed, 35 disabled

Guns lost 204 (38 destroyed, 166 disabled)

Vehicles lost 42 (15 destroyed, 27 disabled)

Units retreated 1



Defeated Allied Units Retreating!



Assaulting units:

55th Division

56th Division

33rd Division

5th Division

2nd Division

1st Hvy.Artillery Regiment

25th Army

18th Medium Field Artillery Regiment



Defending units:

18th British Division



There are several aspects to this.

First of all, as Yaab said, a screenshot of the unit before the turn would be helpful.

Then, there are two factors that *may* easily explain the massive reduction in adjusted AV you see -
supply (-) and disruption (-), marked above in red. You should are probably in an open hex, if enemy did air strikes against your unit in that turn, that may easily explain the disruption in an open hex and can reduce adjusted AV considerably. A combat report may help.

Next supply - how much does the unit have ? IIRC that factor alone can bring down adjusted AV to 10% of the raw AV.

But even without these effects, wihtout any raw AV adjustments you would have been beaten looking at the odds.

Hartwig




Flicker -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:10:00 PM)

You say that the 18th Division is "fully rested and supplied", however the division suffers from "disruption 7" and "fatigue 25". When the division was shock attacked by the Japanese, not only were you outnumbered and outgunned, you suffered a malus from "disruption (-)" and "supply (-)". Another problem is that you are 100% prepped ("Set Future Objective") for Colombo. Your troops prepared for the wrong battle. Your experience is OK (but not good) at 43 and your commander has OK, but not good stats. Slim helps, perhaps accounting for the "leaders (+)" Combat Modifier, however he would help more if prepped for Dacca (or wherever the battle occurs). Note that leaders are not miracle workers.




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:12:01 PM)

The higher level commander is Slim. When I combined the regiments I forgot the check the new division commander. That is a problem.
The supply level is OK, but there probably were air attacks. However, after the combat I only have about 8 infantry squads left in the division. Should I lose 320 squads in one day?




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:15:41 PM)

I was under the impression that preparation was for invasions. So that is very helpful. However, how do I prep for a non-base hex? I could prep for Deca, but if I move out does it help if the hex is nearby?

Also, the second screenshot is from the save just before the battle. SO there should have been adequate supplies, and I get back to my previous question, this is not just a defeat, the division was overrun, only a few squads left after one day's combat.




Yaab -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:15:50 PM)

Do you have any yellow or red exclamation marks on the bases in the Calcutta-Ledo-Akyab triangle? Maybe you do not have enough supplies in the region for combat operations? BTW, did the Japs land amphibiously in India or came over the Burma border? Do they own any bases in India? Seems your opponent has enough supplies for five divisions with no problems.




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:23:50 PM)

Dacca was yellow. Calcutta is fine. The bases south are all Japanese held.




Yaab -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:35:14 PM)

You see, other than Chittagong, there is nothing worth defending in the Triangle. The bases there produce very little supply and some resources. Nothing of value was lost in terms of economic potential.

Look at another triangle: Calcutta-Sambalpur-Asansol. Calcutta has tons of LI but resources for its operations come from the cities around it. If he takes them, you will be starved in Calcutta as LI there will stop producing supplies. It is enough for him to drive some tank regiments to those cities and you are toast if you defend Caclutta in force.




modrow -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 8:39:29 PM)

quote:

ORIGINAL: joliverlay

The higher level commander is Slim. When I combined the regiments I forgot the check the new division commander. That is a problem.
The supply level is OK, but there probably were air attacks. However, after the combat I only have about 8 infantry squads left in the division. Should I lose 320 squads in one day?


Re. supply - not sure whether the air attacks can be important here, the unit has AAA embedded which will fire and I am not sure when supply level is adjusted for that.

AFAIK there are three factors influencing the losses:

a) what was left before the battle after the air attacks? Go through the combat report and add up losses.

b) what was destroyed during the combat itself in the firing phase? Watching the ground combat in detail can help there. Also as a general rule look up,check and compare the anti soft/anti hard values of the squads and devices involved on both sides. What are the respective cumulative anti hard/anti soft values?

c) retreat losses - which may involve a bad roll of electronic dice.

Hartwig




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 9:06:32 PM)

Yaab, if I don't defend at Dacca/Comila, I can pull back to the river line from Calcutta to Darjeeling, but I lose the rail line to Ledo for air supply to China, and I also make the situation worse with respect to auto victory. Basically I'm fighting for the VPs not the industry. Is that a mistake? I think I can lose on VPs to autovictory based on loss of Northern Australia, much of the South Pacific, China, and India, even without loosing any carriers. Its about 7000 to 24000 now.




inqistor -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 10:50:32 PM)

Remember, that autovictory is based on points ratio. You shouldn't avoid battles, as long as points exchange ratio is less, than autovictory ratio, you are winning. And expand bases, which Japan is not going to take. Those are worth free points.

For best Assault Value, you need to plan for hex battle is on, and you should be in range of Corps HQ, and this Corps HQ have to be in range (double I think) of Command HQ. Even better if both are planning towards the same battle hex. And you have to be in good terrain, behind high forts.
But even that won't help you, if enemy have too much numerical superiority. Firepower is just too great, and most of your devices will be disabled before Assault Value Comparison. You will lose most of your Assaul Value if LCU retreats.

There is only one instance, when you are accepting battle at Clear Hex - you are attacking, and you have air superiority.
If Japan is in India, or Australia, you need US units there. Send them around the world. Considering your description, your best bet would be to entrench in bases in good terrain, and let him cross Line of Death.




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/7/2018 11:33:35 PM)

Thanks for the advice inquisitor. I've got US forces en route to India, but in April of 42 there is just not much U.S. stuff in play with invasions of both Oz and India. I think I need to learn to retreat more often rather than defend. A good human player is even more difficult than the Nasty/Nasty Ironman scenarios.




Bullwinkle58 -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/8/2018 1:08:26 AM)

What others have said, but no one has mentioned that your ID had about half the Support it needed.

Early, if he brings the pain from Manchuria, some of his IDs will have experience 20-30 points higher than yours, or more. Your CO was pretty lousy too.

If he's in India in force, Oz in force, and is also attacking China he's rolling the dice himself on a number of factors. Let China go in this case. Defend India. The transports you're using over the Hump are better used in India. The supply you may need. Turtle in Chungking, use the resurr4ection rule, and let him batter you for the rest of 1942. Everything in China is not in India.

I've never defended India, but Calcutta is a big prize for him and hard to defend in this era.

He is very forward deployed. He'll have his fun this year. But he's got to garrison and he's eating supply at a huge rate.
Auto-vic is a concern, but it's 4:1 in 1943 and you won't get there unless you make dumb moves. Play for time.




Alfred -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/8/2018 4:54:00 AM)

joliverlay,

You need to go back to basics as it is clear from your comments that you don't really understand how land combat works in AE.  Read the manual and search for my posts on the subject, this thread

http://www.matrixgames.com/forums/tm.asp?m=4134629&mpage=1&key=

has detailed posts from me on the subject.  There are other important threads which expand on some of the relevant points.  Be careful of what others post as they may not always (as is already evident in this current thread) correct in every thing which they state.  Read closely the linked thread before considering the following comments.

1.  The 18th Division is neither a good division (in absolute terms) nor is it's leader that good.  Relevant metrics to consider are as follow.

(a) no fighting LCU is good if it's experience level is less than 50%.  No other metric will overcome this weakness.  A division needs to have experience in the 50s to be serviceable.  A good division will have an experience level of at least 60%.  A category 1 division will have 70% + experience.

(b)  This division relied heavily upon the Brit Inf Section for it's combat firepower in the battle at hex 57,38.  That squad device has less anti-soft firepower than does the equivalent Japanese infantry squad.  NB that in your other defeats involving Indian divisions they are equipped with squads which are no better and if still equipped with Ind Inf Section, squads which are considerably weaker in anti-soft firepower than the Brit Inf Section.

(c)  The Brit Inf Section has greater anti-armor firepower than the equivalent Japanese infantry squad but that is not relevant for the battle at hex 57,38 involved no enemy armoured LCU.

(d)  MGen Beckwith-Smith is a barely serviceable leader with a Land rating of just 50.  His aggression rating is not important in the current context.

(e)  the disruption and fatigue levels, which are before any air attacks which may have occurred prior to the land combat phase, certainly invalidates any claim that the division was fully rested.  A fully rested combat LCU has no disruption and no fatigue.

(f)  the division is at only 79% of it's TOE.  That means it is still not fully ready for combat, particularly when considering it's experience level.  In combination with other friendly LCUs in the same hex (and depending on the specific circumstances) it could be considered for frontline service.  But you have placed it alone against 5 crack Japanese divisions, each single one with a far better experience level, each single one being much closer to 100% of their TOE, each single one equipped with infantry possessing higher anti-soft firepower.

2.  Slim played no part in the combat at hex 57,38.  Search for my detailed posts on HQ bonuses.  The HQ bonus only applies to combat at the LCU's target location.  No land combat outside of a base hex therefore qualifies.  It is also irrelevant how close a countryside hex is to a target base location.  In this instance even if the 18th Division had remained inside the Dacca base, which is what it should have done as then it would have benefitted from any Dacca base fortification levels (again search for my posts on fortifications), there would still have been no HQ combat bonus from Slim anyway as the division's target location is Colombo, not Dacca.  In any case you want both a Corps HQ and a Command HQ to be prepped for the same target location to really get the full HQ combat bonus.  Having only one of the types of HQs involved greatly reduces the potential combat bonus.

3.  It is clear from your comments that you are being defeated in detail.  This has less to do with your opponent's skill level than it does with your own force handling.  You are deploying to combat both inferior quality LCUs and far fewer LCUs than does your opponent.  The old military maxim of the attacker needing a 3:1 advantage to succeed is applicable to AE.  Just as in real life there are exceptions to that old maxim (arising from logistics, quality, surprise, leadership etc considerations) it is possible to successfully attack with less.  In view of the current state of your AE land combat knowledge you should stick closely to the old military maxim.  For the moment this means fighting defensive battle at no worse than 1:2.  Fighting at 1:3 or 1:5 quantity odds as you have done at Tsuyung and at 58,38 respectively, let alone with the qualitative inferiority you have, is a recipe for disaster.

4.  Look at your Combat Reports.  The firepower differential possessed by the two sides is showing up in the firepower phase of the combat (again search for my posts on the subject).  Particularly note the respective squad casualties.  You are mainly inflicting disablements whereas the enemy is achieving outright kills.  At the end of combat, when calculating the adjusted assault value for the purposes of determining whether a retreat ensues, disabled devices are not factored into the algorithm.  It is therefore no surprise that at 57,38 the final adjusted assault value for you was only 14.

5.  LCUs which are forced to retreat will permanently lose most, if not all, of their disabled devices.  This is why it is important to consider making an orderly retreat before being involuntarily ejected from a hex by the enemy.  With a voluntary retreat the unit keeps all its disabled devices and the possibility of subsequently getting them back to ready status (again search for my posts on device recovery).

6.  Your opponent might not be fully garrisoning his rear bases.  Having the initiative allows your opponent some latitude although there is a cost involved.  You however cannot afford to not properly garrison your rear.  The real cost of not doing so is that your supply lines are destroyed.  With Dacca already in the "yellow" you can't afford any frontline bases in contact with the enemy having their rear area LOC cut by partisan attacks.



With the information provided to date it is impossible to provide any detailed considered advice regarding what you should now do.  I have no doubt that there are good counter attacking opportunities elsewhere on the map, away from his very focused schwerpunkts.  The trick is to counterattack where it matters, not just attack for the sake of activity.  Also desist from low value activities; I very much doubt that maintaining air operations over the Hump is currently providing a positive ROI and the assets currently deployed to Ledo would probably provide a better ROI if deployed elsewhere on some other activity.  Above all else concentrate your assets and stop using them in penny packets where they can be and have been to date) defeated in detail.

Alfred




Kursk1943 -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/8/2018 7:06:30 AM)

Alfred: as always 1+!
[sm=happy0065.gif]




joliverlay -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/8/2018 2:33:52 PM)

Thank you Alfred and everyone for your most helpful comments. Much to read now.




Yaab -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/8/2018 6:44:56 PM)

Remember, in India, the biggest port is Bombay (level 6 at start). All surplus from the Indian economy (fuel/oil/resources/supply) flows to Bombay. You should have tons of supply in Bombay in April, 1942. Bombay is the best place to hold defensively - divisons defending it will be constantly in supply.




Bullwinkle58 -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/8/2018 10:10:07 PM)

In my games Madras beats Bombay by a lot. It depends on how you play, what you build, where you base.




Yaab -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/10/2018 8:38:46 AM)

I was just referring to the default on-map situation on Dec 7,1941.




Bullwinkle58 -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/10/2018 10:19:05 AM)


quote:

ORIGINAL: Yaab

I was just referring to the default on-map situation on Dec 7,1941.


Both the OP and your post I replied to specified April 1942.




Flicker -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/11/2018 9:10:01 PM)

Alfred - I would like to stay on your good side and not be thought of as one who provides bad advice. When I stated that "Slim... would help more if prepped for Dacca", I was referring to post #4, when the unit was at Dacca. It is my understanding, that if a headquarters is within command range and he is prepped for that location, that he provides a bonus to that location.

"75. Gameplay Change: When calculating the bonus for land unit planning for a target,
the land unit and its HQs (corps and command) must be planning for same target to
get the full HQ bonuses."

http://www.matrixgames.com/forums/tm.asp?m=2235923&mpage=1&key=headquarter%2Cbonus�

I understand that your comment referred to the battle in the non-base hex.




Alfred -> RE: Need help. Full Strenght British Divisions Evaporating in 1 turn. (10/12/2018 1:48:12 AM)


quote:

ORIGINAL: Flicker

Alfred - I would like to stay on your good side and not be thought of as one who provides bad advice. When I stated that "Slim... would help more if prepped for Dacca", I was referring to post #4, when the unit was at Dacca. It is my understanding, that if a headquarters is within command range and he is prepped for that location, that he provides a bonus to that location.

"75. Gameplay Change: When calculating the bonus for land unit planning for a target,
the land unit and its HQs (corps and command) must be planning for same target to
get the full HQ bonuses."

http://www.matrixgames.com/forums/tm.asp?m=2235923&mpage=1&key=headquarter%2Cbonus?

I understand that your comment referred to the battle in the non-base hex.



Even if the 18th had remained at Dacca, no possible assistance from Slim would have been forthcoming.

Read this 2014 thread where I explain in considerable detail how the land combat HQ bonus operates.

http://www.matrixgames.com/forums/tm.asp?m=3545042&mpage=1&key=bonus�

To potentially get the full combat bonus defending Dacca, all 3 units ie Division, Corps HQ and Command HQ needed to have Dacca as their designated target. The closer to 100% prepped for Dacca the more likely the bonus would ensue. The HQs would also have to be within range too.

Alfred




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.125