RE: Scenario for playtest: Senkaku Islands Clash 2019 (Full Version)

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Whicker -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (10/22/2018 2:53:28 AM)

you just set the ref points to move relative to the ARG. This is under Mission and Ref Points - Make selected point move relative to bearing. Very helpful for ship asw missions.




LMychajluk -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (10/22/2018 12:35:45 PM)

quote:

ORIGINAL: Selchu

Also how did you setup the ARG ASW points? i have never before seen them move with a surface ship and really wanna know how to do this so I can use it in other scenarios (Probably a beginner question i know)


When you set up the ASW patrol, make the reference points relative to the surface group. Works w/ other missions, too - AEW, CAP, Mine Sweepers, etc...




magi -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (10/22/2018 9:31:06 PM)

^^^ what he says..... those options are under mission editor menu ....




Selchu -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (10/28/2018 1:32:24 PM)

Awesome guys, thanks alot. I even looked further at the options and am going to make exclusion zones around the ARGs. In one of my run throughs I had the H-6s orbiting the ARGS close in but cause no one had fired a shot they were still unfriendly. Think I might change that.




RSMC -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (10/28/2018 2:33:06 PM)

One more scoring question - F35s are worth 500 points, should that be 50 or maybe 150? Seems they aren't 3x more valuable than an F22




tjhkkr -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (11/1/2018 8:11:58 PM)

Where is the link for this?
This looks like a fun one to play!




mikkey -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (11/1/2018 8:52:28 PM)

tjhkkr, this scenario is possible to download from Community scenarios thread.




tjhkkr -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (11/5/2018 11:36:09 PM)

quote:

ORIGINAL: mikkey
tjhkkr, this scenario is possible to download from Community scenarios thread.


Thank you!




CrazyIvan101 -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (11/8/2018 6:32:38 PM)


quote:

ORIGINAL: BeirutDude

Released! Thanks for your help everyone...


Just wondering if you could add the B-1B's with AGM-158C LRASM's? They entered service on the B-1B's in 2018 and would ready for this scenario.




Gunner98 -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (11/8/2018 8:48:20 PM)

Just popped this open and they're already there.



[image]local://upfiles/16451/EC6D44001F7B4723AEE707EF7FDFBF4B.gif[/image]




BeirutDude -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (11/26/2018 11:28:39 PM)

Thank you! I thought about adding mid mission briefings but man I worked on it sooooo long I got tired! [:D]




BeirutDude -> RE: Scenario for playtest: Senkaku Islands Clash 2019 (11/26/2018 11:33:21 PM)

Magi, are you interested in playtesting a REAL MONSTER in the Norwegian Sea in 1989? My first Lua script attempt and use Lua to change weather and set up some (in my opinion at least [:D] ) really realistic Backfire/Badger attacks. I'm just about done tweaking. Been working on it for about a month! Warning though it is a monster and will play slowly at times.




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