Extreme collateral damage caused by 70mm Hydra APKWS (Bug) (Full Version)

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Uzabit -> Extreme collateral damage caused by 70mm Hydra APKWS (Bug) (10/11/2018 7:27:16 PM)

Hi there,

in this small test scenario, a few 70 mm Hydra APKWS II cause extreme collateral damage (300 - 1250 DP) on nearby buildings and units when attacking a generic building. This doesn't make any sense, considering the used warhead (Hydra 70mm Rocket (8 DP)). The amount of missiles necessary varies between 4 - 10 to cause this on my system. I'm using the lastest build (V1.14.5) with DB3000 475.

[image]local://upfiles/60079/94613E67798049E9882FF69EC51AAB2A.jpg[/image]




Uzabit -> RE: Extreme collateral damage caused by 70mm Hydra APKWS (Bug) (10/11/2018 7:30:06 PM)

Here is the .scen file.




Uzabit -> RE: Extreme collateral damage caused by 70mm Hydra APKWS (Bug) (10/14/2018 1:14:50 PM)

This seems to be caused not only by the mentioned guided rockets but also by other weaponry aswell. I dropped one GBU-39 SDB on the target which also resultet in complete destruction of the surrounding units and buildings, while the attacked target was heavily damaged but still intact.

Is this a fundamental limit of the game engine when placing units in close proximity? [&:]

[image]local://upfiles/60079/24DD7991143B4E49871555D39D07B2E0.jpg[/image]




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