Research doesn't work (Full Version)

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borsook -> Research doesn't work (10/15/2018 7:42:19 PM)

Just purchased the game and unfortunately the bug that was in the battlefront version is still here, namely research just doesn't work at all. When I purchase a tech it doesn't register it (well it takes MPP), doesn't add to the tech level. This unfortunately makes the game unplayable... in the attached image look at long range aircraft.

[image]local://upfiles/58934/0175BF91724D4EE588D832A7B35A5FFD.jpg[/image]




Hubert Cater -> RE: Research doesn't work (10/16/2018 1:01:43 AM)

Hi Borsook,

This actually looks to be working as intended as the research is not automatically applied as you first purchase chits and then wait for your scientists to report a 'hit' when you achieve the next level of research. The more chits you purchase, the more likely you are to achieve a hit.

Hopefully this makes sense,
Hubert




budd -> RE: Research doesn't work (10/16/2018 1:28:45 AM)

You hover your mouse pointer over the category in future turns to see what percentage you have achieved to that point.




borsook -> RE: Research doesn't work (10/16/2018 11:29:27 AM)

Thank you both for the responses, that is good to hear. It's been years since I played this and I forgot how it works. The issue is there is no message, nothing that tells me when it will finish, that it is started etc.

Neither on the turn I start a tech nor no later turns is there any hover tooltip with the percentage in the research screen. I try putting the mouse cursor over every spot... where should it exactly be?




budd -> RE: Research doesn't work (10/16/2018 12:27:15 PM)

Hmmm, wonder if I'm thinking of a different SC game, thought they all worked like that. I hold the pointer over the name of the tech. If I'm mistaken, I apologize. I'll check later today after work, if no one confirms or denies it.




BiteNibbleChomp -> RE: Research doesn't work (10/16/2018 1:51:57 PM)

In the Classic WW2 title, the research is just a flat percentage chance per turn to have a tech hit:

To reach level 1, 5% per turn per chit.
To reach level 2. 4% per turn per chit.
To reach level 3, 3% per turn per chit.
To reach level 4, 2% per turn per chit.
To reach level 5, 1% per turn per chit.

Which means that if you get some crazy luck, you can have level 3s or 4s of stuff way earlier than normal and can roll everyone with them. I reckon that's pretty cool.

- BNC




Sugar -> RE: Research doesn't work (10/16/2018 2:28:15 PM)

He`s playing SC WWI Breakthrough, Scenario Storm over Europe

And yes, you should notice if you bought a chit:

[image][URL=http://www.bild.me][IMG]http://s1.bild.me/bilder/110417/7232419Mini-AAR_3.PNG[/IMG][/URL][/image]

The progress is shown in the line (p.e.): 200 x 1, if you point the mouse at that line.




BiteNibbleChomp -> RE: Research doesn't work (10/17/2018 9:13:09 AM)

His screenshot was Fall Weiss from Weapons and Warfare (look at the scale of Benelux for instance). Hard percentage chance per turn applies in that game.

- BNC




Sugar -> RE: Research doesn't work (10/17/2018 9:56:42 AM)

Uhmm ja, you`re right. How much I hated that game for the research.




borsook -> RE: Research doesn't work (10/17/2018 10:27:25 AM)


quote:

ORIGINAL: BiteNibbleChomp

In the Classic WW2 title, the research is just a flat percentage chance per turn to have a tech hit:

To reach level 1, 5% per turn per chit.
To reach level 2. 4% per turn per chit.
To reach level 3, 3% per turn per chit.
To reach level 4, 2% per turn per chit.
To reach level 5, 1% per turn per chit.

Which means that if you get some crazy luck, you can have level 3s or 4s of stuff way earlier than normal and can roll everyone with them. I reckon that's pretty cool.

- BNC

Thanks a lot! a pity this info is nowhere in the game, it gives zero feedback on research... :) However it does work, I am only having the problem with having to close the window before I can buy the next chit.




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