Veitikka -> RE: SImilarities with Command Ops 2? (10/19/2018 8:12:24 AM)
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ORIGINAL: budd Question on the command delay. Will units act with self preservation,not just stand and get slaughtered while waiting for new orders when they get caught in a bad position? Seek cover, hit the deck, ect. The units can retreat, pop smoke, escape DPICM strikes etc. It's possible to micromanage units, but this increases the command delay. It's important to understand that ideally the game should be played by commanding full formations. This is how the AI opponent plays the game. The individual units don't improvise much, because you can have company formations that have even 24 units. If every unit had the freedom to improvise, for example change positions or adjust movement paths on their own, it would slow down formation movement when they wait for other units to reorganize between waypoints.
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