Creating units in the scenario editor (Full Version)

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bde4soldier223 -> Creating units in the scenario editor (10/20/2018 5:14:40 PM)

i was wondering if a squad has 9 troops, how many units should i put?
does the assault squad count as 1 soldier or more?


thanks for the help in advance
Robert




josant -> RE: Creating units in the scenario editor (10/20/2018 6:23:52 PM)

Rounded up or down, it could be said that a squad equals 8 to 14 troops (depending on the time period or country), so, in your case, 9 troops equals 1 squad.

In the "equipment list.rtf" file located in the manuals folder, in the last pages you have a explanation of diferent types of infantry squads used in TOAW, explaining what weapons are they using in antitank role and in antipersonel role.




geozero -> RE: Creating units in the scenario editor (10/21/2018 12:29:30 AM)

A fire team is typically 4 soldiers.

2-3 Fire teams + squad leader for SQUAD (9-13 soldiers)

2-3 (sometimes more) SQUADS per PLATOON (18-39 soldiers + platoon leader + possible support - you can have about 20-50 men)

2 or more platoons per COMPANY (about 100-250 men)

2 or more companies per BATTALION (about 400-1000 men)

2 or more battalions per REGIMENT (about 1000-2000 men)


Keep in mind that starting at company level most armies (especially modern armies) will incorporate support weapons such as mortars, AT guns, AA guns, and perhaps some light AFV's. Depending on the unit there may also be some armor/tanks units, transportation/trucks, signals and HW staff, Military Police units, etc.

When looking at force levels you need to also estimate their overall supply or other levels. So perhaps you can give less squads to a Taliban rebel force unit, while giving some helicopter units or artillery to a USA/RUSSIAN battalion, etc.

At the end of the day, you must also balance the forces for playability. While this might take away from realistic force sizes it makes playing a lot better.




bde4soldier223 -> RE: Creating units in the scenario editor (10/21/2018 7:14:39 AM)

i understand now.....i was wondering for a platoon leader in a platoon hqs is the command group unit?




larryfulkerson -> RE: Creating units in the scenario editor (10/21/2018 7:20:16 AM)

quote:

ORIGINAL: bde4soldier223
i understand now.....i was wondering for a platoon leader in a platoon hqs is the command group unit?

I think you can adjust the HQ unit to hold not only a command group but a small security team and some
support troops. To run the radio and one to sweep the floor and one to keep a watch on the medical
supplies etc.




Silvanski -> RE: Creating units in the scenario editor (10/21/2018 7:48:23 AM)


quote:

ORIGINAL: larryfulkerson
I think you can adjust the HQ unit to hold not only a command group but a small security team and some support troops. To run the radio and one to sweep the floor and one to keep a watch on the medical supplies etc.

and a few recon vehicles... someone's gotta get pizza for the staff ;-)




bde4soldier223 -> RE: Creating units in the scenario editor (10/21/2018 8:01:34 AM)

So it doesn’t have to be accurate to the actual to&e?




Oberst_Klink -> RE: Creating units in the scenario editor (10/21/2018 12:53:53 PM)

One always have to compromise. You did know about my Tutorial '42 (Editor)?

http://www.matrixgames.com/forums/tm.asp?m=4401098

Klink, Oberst




John T_MatrixForum -> RE: Creating units in the scenario editor (10/21/2018 1:24:40 PM)

I would say often you have to adjust the TOE to game engine.
At least when it comes to Truck and other more generic equipment. (like command squads)

as an example, Swedish trucks where mostly 2.5 tonns and expected to carry the company tents.
In the game a truck seems more consistent with a US GMC-truck so I had to divide the number of trucks by four to get a reasonable road speed.

Cheers
/John




bde4soldier223 -> RE: Creating units in the scenario editor (10/21/2018 4:32:23 PM)

thanks guys. i really appreciate it




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