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Werezak -> Battle Generator Suggestion (10/21/2018 6:06:24 PM)
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Hi, I was thinking about setting up some battles in AB inspired by a few scenarios from Flashpoint Campaigns (another excellent cold war era wargame), and I had a few ideas that I think would really enhance the flexibility of the battle creator and help replayability. In addition to the standard deployment where side A deploys on one side of the map and side B deploys on the other side, the player could have the option to customize the deployment areas by sequentially choosing: 1) A deployment polygon for side A's main force. 2) A deployment polygon for side A's recon force (this would normally be a larger polygon that encloses the one for the main forces, but the player could do anything they want). 3) The same for side B. 4) An objectives polygon in which objectives would be generated. You can imagine how this could really open up more possibilities for the battle generator, while still allowing the player to take advantage of dynamic objectives generation. I was wondering how feasible it would be to add something like this in a post-release patch, perhaps. Anyways, thought I should post it for your consideration.
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