War in the East 41-45 (Full Version)

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Tankertwo -> War in the East 41-45 (10/29/2018 3:24:36 PM)

I have been working on this scenario for years. The map size is 250, 225, I enlarged the Europe Map to fit in the northwest
all of Denmark and Germany, to all of Yugoslavia and most of Greece to the Southwest. Some of Finland to the Northeast and Grozny in the Southeast.
The game is set up in Regiments and Brigades for the Germans, Brigade and Divisions for the Russian. The game is 80 turns, about 2 turns per month for
good weather 1 turn for bad. It is set up with an AI for the Russians only but might be played as 2 player. Only the fall of Berlin will win the game
for the Russians but the Germans must capture Leningrad, Moscow, Stalingrad and Grozny to win.
In the case of the German units each has its own insignia if I could find it and recreate it. I worked hard on the OOB with the help of the Internet. I
also tried to add some realism by putting a strongpoint every 2 to 4 spaces on the RR and road networks to simulate the difference in gage of the RR
and pore road system. Only special engineering units may remove them. Hungary, Romania, Finland and Italy are all represented. The removal of Finland
and Italy are automatic according to historical dates but Romania and Hungary have to be taken to knock them out of the game. Yes there is enough map
of the west to have some type of Allied Army represented late in the war but I have run out of room to produce them so it will have to wait. Bulgaria
is here as well and also removed by historical date. Its movement is very restricted and may not even see combat unless used to attack Partisans in
Greece or Yugoslavia. I use the air drop rules to place partisans in Yugoslavia, Greece, Poland and Russia to block roads and RR at random times.
I started the 1st turn over the weekend. AGN is about to Riga, in turn 2 I will send the panzers past it and leave it to the Infantry Divisions to take
it. AGM will take Brest in turn 2 and again the panzers will bypass Minsk leaving to the Infantry to take and move on Smolensk. AGS will need turn 2
just to reach Kiev and will be helping to move the Romanian front forward to Odessa and the Dnepr River. The Romanian front only moved forward in the
1st turn in a narrow push for Urman and a bridgehead.
If there is anyone out there that would like me to keep reporting my game please let me know. I have done a different game on the SSG Run5 forum but
it seems to be down right now. Any feed back is always welcome as it is my goal to make the best Russian Front game possible and Kharkov is the only
system I like to date for this game.
Tanker2




rickier65 -> RE: War in the East 41-45 (10/30/2018 6:40:46 AM)


quote:

ORIGINAL: Tanker2

I have been working on this scenario for years. The map size is 250, 225, I enlarged the Europe Map to fit in the northwest
all of Denmark and Germany, to all of Yugoslavia and most of Greece to the Southwest. Some of Finland to the Northeast and Grozny in the Southeast.
The game is set up in Regiments and Brigades for the Germans, Brigade and Divisions for the Russian. The game is 80 turns, about 2 turns per month for
good weather 1 turn for bad. It is set up with an AI for the Russians only but might be played as 2 player. Only the fall of Berlin will win the game
for the Russians but the Germans must capture Leningrad, Moscow, Stalingrad and Grozny to win.
In the case of the German units each has its own insignia if I could find it and recreate it. I worked hard on the OOB with the help of the Internet. I
also tried to add some realism by putting a strongpoint every 2 to 4 spaces on the RR and road networks to simulate the difference in gage of the RR
and pore road system. Only special engineering units may remove them. Hungary, Romania, Finland and Italy are all represented. The removal of Finland
and Italy are automatic according to historical dates but Romania and Hungary have to be taken to knock them out of the game. Yes there is enough map
of the west to have some type of Allied Army represented late in the war but I have run out of room to produce them so it will have to wait. Bulgaria
is here as well and also removed by historical date. Its movement is very restricted and may not even see combat unless used to attack Partisans in
Greece or Yugoslavia. I use the air drop rules to place partisans in Yugoslavia, Greece, Poland and Russia to block roads and RR at random times.
I started the 1st turn over the weekend. AGN is about to Riga, in turn 2 I will send the panzers past it and leave it to the Infantry Divisions to take
it. AGM will take Brest in turn 2 and again the panzers will bypass Minsk leaving to the Infantry to take and move on Smolensk. AGS will need turn 2
just to reach Kiev and will be helping to move the Romanian front forward to Odessa and the Dnepr River. The Romanian front only moved forward in the
1st turn in a narrow push for Urman and a bridgehead.
If there is anyone out there that would like me to keep reporting my game please let me know. I have done a different game on the SSG Run5 forum but
it seems to be down right now. Any feed back is always welcome as it is my goal to make the best Russian Front game possible and Kharkov is the only
system I like to date for this game.
Tanker2



I'd be interested in seeing some screens of your progress. Also, did you upload the scenario here in mods section, or on the SSG site?

Thanks
Rick




Tankertwo -> RE: War in the East 41-45 (10/30/2018 8:11:31 PM)

Thanks for responding
Ok the answer is no I do not have the knowledge to do so(please don't judge, no computer backroad).
I have uploaded the scenario to my dropbox account if you are interested. That goes for anyone
interested in this project.
I have not finished turn 2 yet, about half done, but I will give an update. AGN 56PzK has taken
Pskov, 41PzK is heading for Narva. AGM Riga is under siege and the Russians still hold Brest and
a small pocket, that I forgot to mention, just south of Brest. 13IK is in Prinsk and Minsk is also
under siege. The 39PzK is just outside of Smolensk, 57PzK has taken Vitebsk and the 6IK is in
Velikye Luki. I have taken light casualties so far. Tonight I hope to complete turn 2. Moving each
unit one at a time is very time consuming. With more Divisions coming on the board each turn it
will only take longer. I will use turn 2 to get the Romanians moving but I may not attack with the
Finns till the Panzers are closer to Leningrad.
It is all up to me and that is what I want out of this game. If I programed the Russian AI right,
they should fall on me like a brick half way through 1943. Small battles are fine but here I must
decide if I should push my Panzers to the max or hold back for the Infantry Divisions to catch up.
So far the game is working fine but I fear I could be pushing this platform to far. There is a lot
of game left and I am holding my breath that it will hold up till the end.
More tomorrow
Tanker2




Tankertwo -> RE: War in the East 41-45 (10/31/2018 4:49:03 PM)

Finished turn 2 last night, moving along close to historic time line. 1st Panzer Armee is moving on Kiev, 14PzK is there and will move further East on turn 3 with the Infantry taking over. 3PzK is just starting into the Dnepr Bend. The 11th Infantry Armee with the Romanians are on the move. There has been 2 encirclements and has moved past Uman. Closing on Odessa with a Russian Army still between the border and Odessa that will need to be dealt with. There is some Partisan activity near Knin in Yugoslavia I need to deal with. The Italian Exp. Force has entered near the border entrained so I will have them in a narrow corridor to help with security. And the small force of Hungarians are also on the move. The Regions are set up so the Hungarians and the Romanians are never side by side or intermixed. The Italians run a small corridor from Venice to Voronezh for those units that saw action in Russia. Otherwise the Italian units in Greece and Yugoslavia are restricted to those countries.
I have had 2 minor problems so far. I tried to make a Stalin line to represent the old Russian Border but most of it did not show up on the map, maybe I hit my limit on strongpoints. And a minor problem with one of the German Infantry Divisions, most German units begin the game as elite but after the first winter all of the infantry divisions are knocked down to regular due to losses. Then late in the war weakened more by the reorganization or the so called 44 Infantry Division oob. The unit in question I did not program correctly but it has not affected the game.
May not get much done tonight, Halloween with my grandson
More tomorrow or Friday
Tanker2




Tankertwo -> RE: War in the East 41-45 (11/5/2018 2:28:00 PM)

Turn 3 saw AGN take Narva and reach the outskirts of Leningrad. Novgorod fell and moving on Demyansk. In the next turn the armor will turn south to Moscow with the infantry taking Leningrad. The Finns broke through the Russian defenses and have encircled the remaining troops. Next turn they too will march on Leningrad.
AGM Brest and Minsk have fallen and Smolensk is under siege. Vyazma has been over run and Moscow will be next. Slow going in the Pripet Marshes.
AGS has taken Odessa (should have had some kind of defense) and moving on to the Dnepr Bend. With Turn 4 Dnepropetrov will be assaulted and might be able to reach Kharkov and Stalino. Kiev is encircled but my armor will move on Orel and Kursk. With hopes of attacks on Moscow from the south. 11th Armee should be in the Crimea next turn.
There are 2 Partisans in Yugoslavia and 1 in Greece, they are not easy to destroy with the light units I have there.
I have not seen counter attacks from the Russians. They should be recovering their losses by now but 3rd Turn does represent the 1st 2 weeks of August 41. It is the coming winter turns that may make or brake this version.
I have created many versions of this game over the years, starting with the games "Italy" and "Normandy".This the furthest I have ever gotten in the first 3 turns. Maybe I did not make the Russians tough enough but I don't think I am that far ahead of schedule to history. I want to take Moscow and Leningrad this year, then move on Stalingrad and Grovny in 42. The trick will be keeping ahold of the 1st 2 while going after the other 2. The winters and Russian reinforcements will be very hard on the Germans. This is if I programmed the AI correctly and the Russians stay aggressive.
More later
Tanker2




rickier65 -> RE: War in the East 41-45 (11/5/2018 5:45:33 PM)


I'll be interested to see how well the AI counters, though it it's still pretty early for much.

Thanks
Rick




Tankertwo -> RE: War in the East 41-45 (11/6/2018 7:19:57 PM)

Trying image

[image]local://upfiles/49674/D64A706FA29B4D42848F6E75766A0ABD.jpg[/image]




Tankertwo -> RE: War in the East 41-45 (11/6/2018 7:37:15 PM)

The first one is Leningrad of course and this one is AGN. I have several others but I will save them for later messages. As you can see I tried to give
each division its own identity. And the Russians their own corps number.
I was only able finish AGN and about half of AGM last night. I have reached Leningrad and broken into the defenses. The Armor is holding the line at
Volkhov and will turn south when the infantry comes up. AGM took Smolensk, Vyazma, Kalusa, and Rezhez. Tula has been taken and I could move right up to
Moscow yet this turn but I am not sure I will. There has been some motorized infantry and armor that I have run into but they are not a problem.
If I finish turn 4 tonight I will try to give a more detailed description tomorrow. I hope these images hold some interest, I still do not know how to
capture images from the game itself though.




rickier65 -> RE: War in the East 41-45 (11/6/2018 7:52:55 PM)


Images look good. Always easier to see what's happening with image.

Thanks
Rick




Tankertwo -> RE: War in the East 41-45 (11/6/2018 8:17:15 PM)

Did not know one image a day will put up the AGN tomorrow




Tankertwo -> RE: War in the East 41-45 (11/7/2018 7:26:08 PM)

Second Try




Tankertwo -> RE: War in the East 41-45 (11/7/2018 7:57:19 PM)

I am not getting the image like the first one.
Any way I have made it to turn 5. Tula has been taken by the 29th Pz. Korps, 2nd Panzer Armee is ready to
take on Moscow this turn. Smolensk fell to 20th and 7 Infantry Korps as well as Byansk and Orel.
AGS is at Kharkov's door with 3 Pz. Korps leading the way. 11th Armee took Dnepretrov and Melitopol with
the help of Armor under the 4th Rom. Army. Kiev is still holding out but the Russians are weak and should
be out of luck this turn.
In the Crimea, 30th and 49th Inf. Korps are moving on Sevastapol with the Romanian 3rd Army covering the
Kerch Straits.
I have managed to destroy all partisans in Yugoslavia and Greece at heavy cost.
The Russian ground interdiction placement started this turn as well, they have been placed in some very
unexpected places. Bucharest, Kiev, Smolensk, Rzhew, Naplion and Athens in Greece, The Ruhr and Berlin
in Germany! Strange
Some Russian Armor has appeared in front of me but not much of a threat yet.
Turn 5 is the second half of August, turns 6 and 7 will be September. On turn 8, the first half of October
the weather will turn bad. There is only 2 maps available so it will appear as snow but is reflect the rain
and mud associated with Autumn in Russia. The next turn, 9 will be good weather again to represent the first
freeze of winter. The next 4 turns representing Nov through Feb. will all be bad weather. This is were I hope
be by next week at the latest.
Ok just figured out the image thing, told you I was bad.
Might not get to play tonight, grandson coming over
Tanker2




Tankertwo -> RE: War in the East 41-45 (11/8/2018 6:49:38 PM)

Was not able to play last night but will put up another image

[image]local://upfiles/49674/A10DAB9DC4434B3FBCAB69F08ED451CF.jpg[/image]




Tankertwo -> RE: War in the East 41-45 (11/8/2018 7:03:37 PM)

This is AGS, you may not be able to tell that the Divisions are only represented in 3 Regiments. The recon battalions are not on the board for Infantry or Armor. It just made for two many units till I am sure this scenario will work, they could be added in later. The Jager and Mountain units have 2 Regiments and slightly faster than regular infantry units but slower than armor or motorized units. The armored units are programed to get stronger as the war progresses but replacements will get harder. Motorized units will become PzGr. units as per historic time line. At this point, according to the historic time line all units will come and go. Even if the 6th Armee does not surrender in Stalingrad, those Divisions destroyed there will be removed and rebuilt if called for anyway. This will represent the constant losses sustained by the Germans, attrition if you will. I hope to play tonight and continue tomorrow.
Tanker2




rickier65 -> RE: War in the East 41-45 (11/8/2018 9:06:11 PM)

Looking at those screens reminds me that I really enjoyed that game system.

Thanks
Rick




Tankertwo -> RE: War in the East 41-45 (11/9/2018 6:34:24 PM)

Did not get a chance to play last night but here is another image, this one of Moscow. You can get an idea of the scale I am working with.
In the AG images you will notice the Russians have units with the FZ or fortified zones, these are strongpoints I created. According to one source,
the fortified zones used by the Russians was just a regular infantry division but with all its transport removed. And I still have not found out why the
Russian 9th Army had the word "separate" attached to it. Some smaller units as well have this title.
I plan to play this weekend and give a full report next week.
Tanker2




Tankertwo -> RE: War in the East 41-45 (11/14/2018 3:46:59 PM)

Turn 6, Leningrad and Moscow are taken. Had some minor counterattacks but nothing big yet. I am now moving my AGS Armor southeast toward Stalingrad.
I have one more turn of good weather. Should reach at least the outskirts by winter. One turn of mud and one turn of frost then winter. I still have
to move the 11th Army in the Crimea, they have broken into Sevastapol on turn 5 and should take it. I created a heavy artillery unit for this that has
arrived this turn but I will send it on to Stalingrad to help take the city. Now Grovny is in the mild area so even with the winter weather I may be
able to take it and end the game by early 1942. If this happens I hope to go back and make changes and try again to make the game more challenging or
at least improve the Russian AI. I have multiple partisans in the rear areas but have not effected supply as yet.
Tanker2




Tankertwo -> RE: War in the East 41-45 (11/16/2018 8:29:01 PM)

Moved on to turn 7, last good weather turn. I took Stalingrad and am moving my Infantry in the north and middle to be ready for winter. Moving out the
armor from the front line to reserve. AGS has not completed its move as yet, I have crossed the Kerch Strait but Sevastopol is still in Russian hands.
I will look to Grovny and see how close I can get.
I will be out of the office next week, will fill you in on my return.


[image]local://upfiles/49674/F7AC557DCF684D86AC419AF5680E7531.jpg[/image]




rickier65 -> RE: War in the East 41-45 (11/17/2018 1:15:26 AM)


quote:

ORIGINAL: Tanker2

Moved on to turn 7, last good weather turn. I took Stalingrad and am moving my Infantry in the north and middle to be ready for winter. Moving out the
armor from the front line to reserve. AGS has not completed its move as yet, I have crossed the Kerch Strait but Sevastopol is still in Russian hands.
I will look to Grovny and see how close I can get.
I will be out of the office next week, will fill you in on my return.




Sounds good Enjoy your Thanksgiving

thanks
Rick




Tankertwo -> RE: War in the East 41-45 (11/26/2018 6:59:21 PM)

Well I sat through the winter with little happening and moved on to Grovny in the spring. Took it without much trouble. I believe I must trigger the
Russian Armies on the East edge of the board in order for them to attack. I have moved most of the first responding armies much closer to were I want
them to be rather than on the edge of the map. Setting out units of the later reinforcements so they will trigger as well. This way the major cities
will be much harder to attack and hopefully the Russians will be more aggressive. Correcting and modifying the first game and this should help as well.
Not sure when I will start again, thanks for watching.
Tanker2

[image]local://upfiles/49674/FCCAA2AA7B4B4458A2AD0A07BFBC9612.jpg[/image]




rickier65 -> RE: War in the East 41-45 (11/26/2018 7:49:41 PM)

Thanks for posting and when you get it reacting the way you want, let us know.

Thanks!
Rick




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